microsoft/clc: fixup indentation
Acked-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16079>
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@ -57,7 +57,7 @@ struct clc_dxil_metadata {
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} globconstptr;
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struct {
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unsigned sharedmem_offset;
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} localptr;
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} localptr;
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};
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} *args;
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unsigned kernel_inputs_cbv_id;
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@ -104,7 +104,7 @@ TEST_F(ComputeTest, DISABLED_i64tof32)
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-0x4000003fffffffffLL,
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-0x4000004000000001LL,
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0,
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INT64_MIN },
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INT64_MIN },
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SHADER_ARG_INPUT);
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auto out = ShaderArg<int64_t>(std::vector<int64_t>(12, 0xdeadbeed), SHADER_ARG_OUTPUT);
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const int64_t expected[] = {
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@ -82,7 +82,7 @@ protected:
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ranges.back().RegisterSpace == spaceid &&
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ranges.back().BaseShaderRegister + ranges.back().NumDescriptors == resid) {
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ranges.back().NumDescriptors++;
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return;
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return;
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}
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D3D12_DESCRIPTOR_RANGE1 range;
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@ -245,7 +245,7 @@ protected:
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ShaderArg<T>& operator =(const T &v)
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{
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this->clear();
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this->push_back(v);
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this->push_back(v);
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return *this;
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}
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@ -254,13 +254,13 @@ protected:
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ShaderArg<T>& operator =(const std::vector<T> &v)
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{
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*this = v;
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*this = v;
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return *this;
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}
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ShaderArg<T>& operator =(std::initializer_list<T> v)
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{
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*this = v;
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*this = v;
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return *this;
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}
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