fix VBO-split infinite loop (bug 12164)
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@ -1,9 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.5
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* Version: 7.1
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*
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -368,7 +367,7 @@ void _tnl_draw_prims( GLcontext *ctx,
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_tnl_draw_prims );
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return;
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}
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else if (max_index >= max) {
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else if (max_index > max) {
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/* The software TNL pipeline has a fixed amount of storage for
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* vertices and it is necessary to split incoming drawing commands
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* if they exceed that limit.
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