i965: Convert fs sampler state to use genxml.
Also convert some auxiliary functions used by it, and copy upload_default_color to genX_state_upload.c. Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
parent
9b78a52042
commit
f8d69beed4
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@ -624,24 +624,6 @@ brw_upload_sampler_state_table(struct brw_context *brw,
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}
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}
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static void
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brw_upload_fs_samplers(struct brw_context *brw)
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{
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/* BRW_NEW_FRAGMENT_PROGRAM */
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struct gl_program *fs = (struct gl_program *) brw->fragment_program;
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brw_upload_sampler_state_table(brw, fs, &brw->wm.base);
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}
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const struct brw_tracked_state brw_fs_samplers = {
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.dirty = {
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.mesa = _NEW_TEXTURE,
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.brw = BRW_NEW_BATCH |
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BRW_NEW_BLORP |
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BRW_NEW_FRAGMENT_PROGRAM,
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},
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.emit = brw_upload_fs_samplers,
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};
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static void
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brw_upload_vs_samplers(struct brw_context *brw)
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{
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@ -53,7 +53,6 @@ extern const struct brw_tracked_state brw_cs_pull_constants;
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extern const struct brw_tracked_state brw_constant_buffer;
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extern const struct brw_tracked_state brw_curbe_offsets;
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extern const struct brw_tracked_state brw_invariant_state;
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extern const struct brw_tracked_state brw_fs_samplers;
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extern const struct brw_tracked_state brw_gs_unit;
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extern const struct brw_tracked_state brw_binding_table_pointers;
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extern const struct brw_tracked_state brw_depthbuffer;
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@ -51,11 +51,13 @@
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#include "main/fbobject.h"
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#include "main/framebuffer.h"
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#include "main/glformats.h"
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#include "main/samplerobj.h"
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#include "main/shaderapi.h"
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#include "main/stencil.h"
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#include "main/transformfeedback.h"
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#include "main/varray.h"
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#include "main/viewport.h"
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#include "util/half_float.h"
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UNUSED static void *
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emit_dwords(struct brw_context *brw, unsigned n)
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@ -4218,6 +4220,540 @@ genX(emit_mi_report_perf_count)(struct brw_context *brw,
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/* ---------------------------------------------------------------------- */
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/**
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* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_{VS,HS,GS,DS,PS} packet.
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*/
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static void
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genX(emit_sampler_state_pointers_xs)(struct brw_context *brw,
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struct brw_stage_state *stage_state)
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{
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#if GEN_GEN >= 7
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static const uint16_t packet_headers[] = {
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[MESA_SHADER_VERTEX] = 43,
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[MESA_SHADER_TESS_CTRL] = 44,
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[MESA_SHADER_TESS_EVAL] = 45,
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[MESA_SHADER_GEOMETRY] = 46,
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[MESA_SHADER_FRAGMENT] = 47,
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};
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/* Ivybridge requires a workaround flush before VS packets. */
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if (GEN_GEN == 7 && !GEN_IS_HASWELL &&
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stage_state->stage == MESA_SHADER_VERTEX) {
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gen7_emit_vs_workaround_flush(brw);
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}
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brw_batch_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
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ptr._3DCommandSubOpcode = packet_headers[stage_state->stage];
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ptr.PointertoVSSamplerState = stage_state->sampler_offset;
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}
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#endif
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}
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static bool
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has_component(mesa_format format, int i)
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{
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if (_mesa_is_format_color_format(format))
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return _mesa_format_has_color_component(format, i);
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/* depth and stencil have only one component */
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return i == 0;
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}
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/**
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* Upload SAMPLER_BORDER_COLOR_STATE.
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*/
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static void
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upload_default_color(struct brw_context *brw,
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const struct gl_sampler_object *sampler,
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mesa_format format, GLenum base_format,
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bool is_integer_format, bool is_stencil_sampling,
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uint32_t *sdc_offset)
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{
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union gl_color_union color;
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switch (base_format) {
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case GL_DEPTH_COMPONENT:
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/* GL specs that border color for depth textures is taken from the
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* R channel, while the hardware uses A. Spam R into all the
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* channels for safety.
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*/
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = sampler->BorderColor.ui[0];
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break;
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case GL_ALPHA:
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color.ui[0] = 0u;
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color.ui[1] = 0u;
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color.ui[2] = 0u;
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color.ui[3] = sampler->BorderColor.ui[3];
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break;
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case GL_INTENSITY:
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = sampler->BorderColor.ui[0];
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break;
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case GL_LUMINANCE:
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = float_as_int(1.0);
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break;
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case GL_LUMINANCE_ALPHA:
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[0];
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color.ui[2] = sampler->BorderColor.ui[0];
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color.ui[3] = sampler->BorderColor.ui[3];
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break;
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default:
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color.ui[0] = sampler->BorderColor.ui[0];
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color.ui[1] = sampler->BorderColor.ui[1];
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color.ui[2] = sampler->BorderColor.ui[2];
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color.ui[3] = sampler->BorderColor.ui[3];
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break;
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}
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/* In some cases we use an RGBA surface format for GL RGB textures,
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* where we've initialized the A channel to 1.0. We also have to set
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* the border color alpha to 1.0 in that case.
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*/
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if (base_format == GL_RGB)
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color.ui[3] = float_as_int(1.0);
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if (brw->gen >= 8) {
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/* On Broadwell, the border color is represented as four 32-bit floats,
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* integers, or unsigned values, interpreted according to the surface
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* format. This matches the sampler->BorderColor union exactly; just
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* memcpy the values.
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*/
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uint32_t *sdc = brw_state_batch(brw, 4 * 4, 64, sdc_offset);
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memcpy(sdc, color.ui, 4 * 4);
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} else if (brw->is_haswell && (is_integer_format || is_stencil_sampling)) {
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/* Haswell's integer border color support is completely insane:
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* SAMPLER_BORDER_COLOR_STATE is 20 DWords. The first four are
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* for float colors. The next 12 DWords are MBZ and only exist to
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* pad it out to a 64 byte cacheline boundary. DWords 16-19 then
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* contain integer colors; these are only used if SURFACE_STATE
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* has the "Integer Surface Format" bit set. Even then, the
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* arrangement of the RGBA data devolves into madness.
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*/
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uint32_t *sdc = brw_state_batch(brw, 20 * 4, 512, sdc_offset);
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memset(sdc, 0, 20 * 4);
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sdc = &sdc[16];
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bool stencil = format == MESA_FORMAT_S_UINT8 || is_stencil_sampling;
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const int bits_per_channel =
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_mesa_get_format_bits(format, stencil ? GL_STENCIL_BITS : GL_RED_BITS);
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/* From the Haswell PRM, "Command Reference: Structures", Page 36:
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* "If any color channel is missing from the surface format,
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* corresponding border color should be programmed as zero and if
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* alpha channel is missing, corresponding Alpha border color should
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* be programmed as 1."
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*/
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unsigned c[4] = { 0, 0, 0, 1 };
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for (int i = 0; i < 4; i++) {
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if (has_component(format, i))
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c[i] = color.ui[i];
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}
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switch (bits_per_channel) {
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case 8:
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/* Copy RGBA in order. */
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for (int i = 0; i < 4; i++)
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((uint8_t *) sdc)[i] = c[i];
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break;
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case 10:
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/* R10G10B10A2_UINT is treated like a 16-bit format. */
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case 16:
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((uint16_t *) sdc)[0] = c[0]; /* R -> DWord 0, bits 15:0 */
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((uint16_t *) sdc)[1] = c[1]; /* G -> DWord 0, bits 31:16 */
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/* DWord 1 is Reserved/MBZ! */
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((uint16_t *) sdc)[4] = c[2]; /* B -> DWord 2, bits 15:0 */
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((uint16_t *) sdc)[5] = c[3]; /* A -> DWord 3, bits 31:16 */
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break;
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case 32:
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if (base_format == GL_RG) {
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/* Careful inspection of the tables reveals that for RG32 formats,
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* the green channel needs to go where blue normally belongs.
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*/
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sdc[0] = c[0];
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sdc[2] = c[1];
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sdc[3] = 1;
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} else {
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/* Copy RGBA in order. */
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for (int i = 0; i < 4; i++)
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sdc[i] = c[i];
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}
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break;
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default:
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assert(!"Invalid number of bits per channel in integer format.");
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break;
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}
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} else if (brw->gen == 5 || brw->gen == 6) {
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struct gen5_sampler_default_color *sdc;
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sdc = brw_state_batch(brw, sizeof(*sdc), 32, sdc_offset);
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memset(sdc, 0, sizeof(*sdc));
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color.f[3]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color.f[3]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color.f[0]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color.f[1]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color.f[2]);
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UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color.f[3]);
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sdc->hf[0] = _mesa_float_to_half(color.f[0]);
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sdc->hf[1] = _mesa_float_to_half(color.f[1]);
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sdc->hf[2] = _mesa_float_to_half(color.f[2]);
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sdc->hf[3] = _mesa_float_to_half(color.f[3]);
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sdc->b[0] = sdc->s[0] >> 8;
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sdc->b[1] = sdc->s[1] >> 8;
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sdc->b[2] = sdc->s[2] >> 8;
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sdc->b[3] = sdc->s[3] >> 8;
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sdc->f[0] = color.f[0];
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sdc->f[1] = color.f[1];
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sdc->f[2] = color.f[2];
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sdc->f[3] = color.f[3];
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} else {
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float *sdc = brw_state_batch(brw, 4 * 4, 32, sdc_offset);
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memcpy(sdc, color.f, 4 * 4);
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}
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}
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static uint32_t
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translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
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{
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switch (wrap) {
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case GL_REPEAT:
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return TCM_WRAP;
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case GL_CLAMP:
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#if GEN_GEN >= 8
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/* GL_CLAMP is the weird mode where coordinates are clamped to
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* [0.0, 1.0], so linear filtering of coordinates outside of
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* [0.0, 1.0] give you half edge texel value and half border
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* color.
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*
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* Gen8+ supports this natively.
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*/
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return TCM_HALF_BORDER;
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#endif
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/* On Gen4-7.5, we clamp the coordinates in the fragment shader
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* and set clamp_border here, which gets the result desired.
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* We just use clamp(_to_edge) for nearest, because for nearest
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* clamping to 1.0 gives border color instead of the desired
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* edge texels.
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*/
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if (using_nearest)
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return TCM_CLAMP;
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else
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return TCM_CLAMP_BORDER;
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case GL_CLAMP_TO_EDGE:
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return TCM_CLAMP;
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case GL_CLAMP_TO_BORDER:
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return TCM_CLAMP_BORDER;
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case GL_MIRRORED_REPEAT:
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return TCM_MIRROR;
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case GL_MIRROR_CLAMP_TO_EDGE:
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return TCM_MIRROR_ONCE;
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default:
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return TCM_WRAP;
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}
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}
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/**
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* Return true if the given wrap mode requires the border color to exist.
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*/
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static bool
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wrap_mode_needs_border_color(unsigned wrap_mode)
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{
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#if GEN_GEN >= 8
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return wrap_mode == TCM_CLAMP_BORDER ||
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wrap_mode == TCM_HALF_BORDER;
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#else
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return wrap_mode == TCM_CLAMP_BORDER;
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#endif
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}
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/**
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* Sets the sampler state for a single unit based off of the sampler key
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* entry.
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*/
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static void
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genX(update_sampler_state)(struct brw_context *brw,
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GLenum target, bool tex_cube_map_seamless,
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GLfloat tex_unit_lod_bias,
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mesa_format format, GLenum base_format,
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const struct gl_texture_object *texObj,
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const struct gl_sampler_object *sampler,
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uint32_t *sampler_state,
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uint32_t batch_offset_for_sampler_state)
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{
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struct GENX(SAMPLER_STATE) samp_st = { 0 };
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/* Select min and mip filters. */
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switch (sampler->MinFilter) {
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case GL_NEAREST:
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samp_st.MinModeFilter = MAPFILTER_NEAREST;
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samp_st.MipModeFilter = MIPFILTER_NONE;
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break;
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case GL_LINEAR:
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samp_st.MinModeFilter = MAPFILTER_LINEAR;
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samp_st.MipModeFilter = MIPFILTER_NONE;
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break;
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case GL_NEAREST_MIPMAP_NEAREST:
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samp_st.MinModeFilter = MAPFILTER_NEAREST;
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samp_st.MipModeFilter = MIPFILTER_NEAREST;
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break;
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case GL_LINEAR_MIPMAP_NEAREST:
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samp_st.MinModeFilter = MAPFILTER_LINEAR;
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samp_st.MipModeFilter = MIPFILTER_NEAREST;
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break;
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case GL_NEAREST_MIPMAP_LINEAR:
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samp_st.MinModeFilter = MAPFILTER_NEAREST;
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samp_st.MipModeFilter = MIPFILTER_LINEAR;
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break;
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case GL_LINEAR_MIPMAP_LINEAR:
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samp_st.MinModeFilter = MAPFILTER_LINEAR;
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samp_st.MipModeFilter = MIPFILTER_LINEAR;
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break;
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default:
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unreachable("not reached");
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}
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/* Select mag filter. */
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samp_st.MagModeFilter = sampler->MagFilter == GL_LINEAR ?
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MAPFILTER_LINEAR : MAPFILTER_NEAREST;
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/* Enable anisotropic filtering if desired. */
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samp_st.MaximumAnisotropy = RATIO21;
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if (sampler->MaxAnisotropy > 1.0f) {
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if (samp_st.MinModeFilter == MAPFILTER_LINEAR)
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samp_st.MinModeFilter = MAPFILTER_ANISOTROPIC;
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if (samp_st.MinModeFilter == MAPFILTER_LINEAR)
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samp_st.MagModeFilter = MAPFILTER_ANISOTROPIC;
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if (sampler->MaxAnisotropy > 2.0f) {
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samp_st.MaximumAnisotropy =
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MIN2((sampler->MaxAnisotropy - 2) / 2, RATIO161);
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}
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}
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/* Set address rounding bits if not using nearest filtering. */
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if (samp_st.MinModeFilter != MAPFILTER_NEAREST) {
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samp_st.UAddressMinFilterRoundingEnable = true;
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samp_st.VAddressMinFilterRoundingEnable = true;
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samp_st.RAddressMinFilterRoundingEnable = true;
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}
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if (samp_st.MagModeFilter != MAPFILTER_NEAREST) {
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samp_st.UAddressMagFilterRoundingEnable = true;
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samp_st.VAddressMagFilterRoundingEnable = true;
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samp_st.RAddressMagFilterRoundingEnable = true;
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}
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bool either_nearest =
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sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST;
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unsigned wrap_s = translate_wrap_mode(brw, sampler->WrapS, either_nearest);
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unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
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unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
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if (target == GL_TEXTURE_CUBE_MAP ||
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target == GL_TEXTURE_CUBE_MAP_ARRAY) {
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/* Cube maps must use the same wrap mode for all three coordinate
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* dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
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*
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* Ivybridge and Baytrail seem to have problems with CUBE mode and
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* integer formats. Fall back to CLAMP for now.
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*/
|
||||
if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
|
||||
!(GEN_GEN == 7 && !GEN_IS_HASWELL && texObj->_IsIntegerFormat)) {
|
||||
wrap_s = TCM_CUBE;
|
||||
wrap_t = TCM_CUBE;
|
||||
wrap_r = TCM_CUBE;
|
||||
} else {
|
||||
wrap_s = TCM_CLAMP;
|
||||
wrap_t = TCM_CLAMP;
|
||||
wrap_r = TCM_CLAMP;
|
||||
}
|
||||
} else if (target == GL_TEXTURE_1D) {
|
||||
/* There's a bug in 1D texture sampling - it actually pays
|
||||
* attention to the wrap_t value, though it should not.
|
||||
* Override the wrap_t value here to GL_REPEAT to keep
|
||||
* any nonexistent border pixels from floating in.
|
||||
*/
|
||||
wrap_t = TCM_WRAP;
|
||||
}
|
||||
|
||||
samp_st.TCXAddressControlMode = wrap_s;
|
||||
samp_st.TCYAddressControlMode = wrap_t;
|
||||
samp_st.TCZAddressControlMode = wrap_r;
|
||||
|
||||
samp_st.ShadowFunction =
|
||||
sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB ?
|
||||
intel_translate_shadow_compare_func(sampler->CompareFunc) : 0;
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
/* Set shadow function. */
|
||||
samp_st.AnisotropicAlgorithm =
|
||||
samp_st.MinModeFilter == MAPFILTER_ANISOTROPIC ?
|
||||
EWAApproximation : LEGACY;
|
||||
#endif
|
||||
|
||||
#if GEN_GEN >= 6
|
||||
samp_st.NonnormalizedCoordinateEnable = target == GL_TEXTURE_RECTANGLE;
|
||||
#endif
|
||||
|
||||
const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
|
||||
samp_st.MinLOD = CLAMP(sampler->MinLod, 0, hw_max_lod);
|
||||
samp_st.MaxLOD = CLAMP(sampler->MaxLod, 0, hw_max_lod);
|
||||
samp_st.TextureLODBias =
|
||||
CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15);
|
||||
|
||||
#if GEN_GEN == 6
|
||||
samp_st.BaseMipLevel =
|
||||
CLAMP(texObj->MinLevel + texObj->BaseLevel, 0, hw_max_lod);
|
||||
samp_st.MinandMagStateNotEqual =
|
||||
samp_st.MinModeFilter != samp_st.MagModeFilter;
|
||||
#endif
|
||||
|
||||
/* Upload the border color if necessary. If not, just point it at
|
||||
* offset 0 (the start of the batch) - the color should be ignored,
|
||||
* but that address won't fault in case something reads it anyway.
|
||||
*/
|
||||
uint32_t border_color_offset = 0;
|
||||
if (wrap_mode_needs_border_color(wrap_s) ||
|
||||
wrap_mode_needs_border_color(wrap_t) ||
|
||||
wrap_mode_needs_border_color(wrap_r)) {
|
||||
upload_default_color(brw, sampler, format, base_format,
|
||||
texObj->_IsIntegerFormat, texObj->StencilSampling,
|
||||
&border_color_offset);
|
||||
}
|
||||
|
||||
samp_st.BorderColorPointer = border_color_offset;
|
||||
|
||||
if (GEN_GEN < 6) {
|
||||
samp_st.BorderColorPointer += brw->batch.bo->offset64; /* reloc */
|
||||
brw_emit_reloc(&brw->batch, batch_offset_for_sampler_state + 8,
|
||||
brw->batch.bo, border_color_offset,
|
||||
I915_GEM_DOMAIN_SAMPLER, 0);
|
||||
}
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
samp_st.LODPreClampMode = CLAMP_MODE_OGL;
|
||||
#else
|
||||
samp_st.LODPreClampEnable = true;
|
||||
#endif
|
||||
|
||||
GENX(SAMPLER_STATE_pack)(brw, sampler_state, &samp_st);
|
||||
}
|
||||
|
||||
static void
|
||||
update_sampler_state(struct brw_context *brw,
|
||||
int unit,
|
||||
uint32_t *sampler_state,
|
||||
uint32_t batch_offset_for_sampler_state)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
|
||||
const struct gl_texture_object *texObj = texUnit->_Current;
|
||||
const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
|
||||
|
||||
/* These don't use samplers at all. */
|
||||
if (texObj->Target == GL_TEXTURE_BUFFER)
|
||||
return;
|
||||
|
||||
struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
|
||||
genX(update_sampler_state)(brw, texObj->Target,
|
||||
ctx->Texture.CubeMapSeamless,
|
||||
texUnit->LodBias,
|
||||
firstImage->TexFormat, firstImage->_BaseFormat,
|
||||
texObj, sampler,
|
||||
sampler_state, batch_offset_for_sampler_state);
|
||||
}
|
||||
|
||||
static void
|
||||
genX(upload_sampler_state_table)(struct brw_context *brw,
|
||||
struct gl_program *prog,
|
||||
struct brw_stage_state *stage_state)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
uint32_t sampler_count = stage_state->sampler_count;
|
||||
|
||||
GLbitfield SamplersUsed = prog->SamplersUsed;
|
||||
|
||||
if (sampler_count == 0)
|
||||
return;
|
||||
|
||||
/* SAMPLER_STATE is 4 DWords on all platforms. */
|
||||
const int dwords = GENX(SAMPLER_STATE_length);
|
||||
const int size_in_bytes = dwords * sizeof(uint32_t);
|
||||
|
||||
uint32_t *sampler_state = brw_state_batch(brw,
|
||||
sampler_count * size_in_bytes,
|
||||
32, &stage_state->sampler_offset);
|
||||
/* memset(sampler_state, 0, sampler_count * size_in_bytes); */
|
||||
|
||||
uint32_t batch_offset_for_sampler_state = stage_state->sampler_offset;
|
||||
|
||||
for (unsigned s = 0; s < sampler_count; s++) {
|
||||
if (SamplersUsed & (1 << s)) {
|
||||
const unsigned unit = prog->SamplerUnits[s];
|
||||
if (ctx->Texture.Unit[unit]._Current) {
|
||||
update_sampler_state(brw, unit, sampler_state,
|
||||
batch_offset_for_sampler_state);
|
||||
}
|
||||
}
|
||||
|
||||
sampler_state += dwords;
|
||||
batch_offset_for_sampler_state += size_in_bytes;
|
||||
}
|
||||
|
||||
if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
|
||||
/* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
|
||||
genX(emit_sampler_state_pointers_xs)(brw, stage_state);
|
||||
} else {
|
||||
/* Flag that the sampler state table pointer has changed; later atoms
|
||||
* will handle it.
|
||||
*/
|
||||
brw->ctx.NewDriverState |= BRW_NEW_SAMPLER_STATE_TABLE;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
genX(upload_fs_samplers)(struct brw_context *brw)
|
||||
{
|
||||
/* BRW_NEW_FRAGMENT_PROGRAM */
|
||||
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
|
||||
genX(upload_sampler_state_table)(brw, fs, &brw->wm.base);
|
||||
}
|
||||
|
||||
static const struct brw_tracked_state genX(fs_samplers) = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_TEXTURE,
|
||||
.brw = BRW_NEW_BATCH |
|
||||
BRW_NEW_BLORP |
|
||||
BRW_NEW_FRAGMENT_PROGRAM,
|
||||
},
|
||||
.emit = genX(upload_fs_samplers),
|
||||
};
|
||||
|
||||
/* ---------------------------------------------------------------------- */
|
||||
|
||||
void
|
||||
genX(init_atoms)(struct brw_context *brw)
|
||||
{
|
||||
|
@ -4245,7 +4781,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
&brw_vs_binding_table,
|
||||
&brw_wm_binding_table,
|
||||
|
||||
&brw_fs_samplers,
|
||||
&genX(fs_samplers),
|
||||
&brw_vs_samplers,
|
||||
|
||||
/* These set up state for brw_psp_urb_cbs */
|
||||
|
@ -4314,7 +4850,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
&gen6_gs_binding_table,
|
||||
&brw_wm_binding_table,
|
||||
|
||||
&brw_fs_samplers,
|
||||
&genX(fs_samplers),
|
||||
&brw_vs_samplers,
|
||||
&brw_gs_samplers,
|
||||
&gen6_sampler_state,
|
||||
|
@ -4397,7 +4933,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
&brw_gs_binding_table,
|
||||
&brw_wm_binding_table,
|
||||
|
||||
&brw_fs_samplers,
|
||||
&genX(fs_samplers),
|
||||
&brw_vs_samplers,
|
||||
&brw_tcs_samplers,
|
||||
&brw_tes_samplers,
|
||||
|
@ -4486,7 +5022,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
&brw_gs_binding_table,
|
||||
&brw_wm_binding_table,
|
||||
|
||||
&brw_fs_samplers,
|
||||
&genX(fs_samplers),
|
||||
&brw_vs_samplers,
|
||||
&brw_tcs_samplers,
|
||||
&brw_tes_samplers,
|
||||
|
|
Loading…
Reference in New Issue