i965: Convert fs sampler state to use genxml.

Also convert some auxiliary functions used by it, and copy
upload_default_color to genX_state_upload.c.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Rafael Antognolli 2017-05-30 15:08:15 -07:00
parent 9b78a52042
commit f8d69beed4
3 changed files with 540 additions and 23 deletions

View File

@ -624,24 +624,6 @@ brw_upload_sampler_state_table(struct brw_context *brw,
}
}
static void
brw_upload_fs_samplers(struct brw_context *brw)
{
/* BRW_NEW_FRAGMENT_PROGRAM */
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
brw_upload_sampler_state_table(brw, fs, &brw->wm.base);
}
const struct brw_tracked_state brw_fs_samplers = {
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_FRAGMENT_PROGRAM,
},
.emit = brw_upload_fs_samplers,
};
static void
brw_upload_vs_samplers(struct brw_context *brw)
{

View File

@ -53,7 +53,6 @@ extern const struct brw_tracked_state brw_cs_pull_constants;
extern const struct brw_tracked_state brw_constant_buffer;
extern const struct brw_tracked_state brw_curbe_offsets;
extern const struct brw_tracked_state brw_invariant_state;
extern const struct brw_tracked_state brw_fs_samplers;
extern const struct brw_tracked_state brw_gs_unit;
extern const struct brw_tracked_state brw_binding_table_pointers;
extern const struct brw_tracked_state brw_depthbuffer;

View File

@ -51,11 +51,13 @@
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/glformats.h"
#include "main/samplerobj.h"
#include "main/shaderapi.h"
#include "main/stencil.h"
#include "main/transformfeedback.h"
#include "main/varray.h"
#include "main/viewport.h"
#include "util/half_float.h"
UNUSED static void *
emit_dwords(struct brw_context *brw, unsigned n)
@ -4218,6 +4220,540 @@ genX(emit_mi_report_perf_count)(struct brw_context *brw,
/* ---------------------------------------------------------------------- */
/**
* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_{VS,HS,GS,DS,PS} packet.
*/
static void
genX(emit_sampler_state_pointers_xs)(struct brw_context *brw,
struct brw_stage_state *stage_state)
{
#if GEN_GEN >= 7
static const uint16_t packet_headers[] = {
[MESA_SHADER_VERTEX] = 43,
[MESA_SHADER_TESS_CTRL] = 44,
[MESA_SHADER_TESS_EVAL] = 45,
[MESA_SHADER_GEOMETRY] = 46,
[MESA_SHADER_FRAGMENT] = 47,
};
/* Ivybridge requires a workaround flush before VS packets. */
if (GEN_GEN == 7 && !GEN_IS_HASWELL &&
stage_state->stage == MESA_SHADER_VERTEX) {
gen7_emit_vs_workaround_flush(brw);
}
brw_batch_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS_VS), ptr) {
ptr._3DCommandSubOpcode = packet_headers[stage_state->stage];
ptr.PointertoVSSamplerState = stage_state->sampler_offset;
}
#endif
}
static bool
has_component(mesa_format format, int i)
{
if (_mesa_is_format_color_format(format))
return _mesa_format_has_color_component(format, i);
/* depth and stencil have only one component */
return i == 0;
}
/**
* Upload SAMPLER_BORDER_COLOR_STATE.
*/
static void
upload_default_color(struct brw_context *brw,
const struct gl_sampler_object *sampler,
mesa_format format, GLenum base_format,
bool is_integer_format, bool is_stencil_sampling,
uint32_t *sdc_offset)
{
union gl_color_union color;
switch (base_format) {
case GL_DEPTH_COMPONENT:
/* GL specs that border color for depth textures is taken from the
* R channel, while the hardware uses A. Spam R into all the
* channels for safety.
*/
color.ui[0] = sampler->BorderColor.ui[0];
color.ui[1] = sampler->BorderColor.ui[0];
color.ui[2] = sampler->BorderColor.ui[0];
color.ui[3] = sampler->BorderColor.ui[0];
break;
case GL_ALPHA:
color.ui[0] = 0u;
color.ui[1] = 0u;
color.ui[2] = 0u;
color.ui[3] = sampler->BorderColor.ui[3];
break;
case GL_INTENSITY:
color.ui[0] = sampler->BorderColor.ui[0];
color.ui[1] = sampler->BorderColor.ui[0];
color.ui[2] = sampler->BorderColor.ui[0];
color.ui[3] = sampler->BorderColor.ui[0];
break;
case GL_LUMINANCE:
color.ui[0] = sampler->BorderColor.ui[0];
color.ui[1] = sampler->BorderColor.ui[0];
color.ui[2] = sampler->BorderColor.ui[0];
color.ui[3] = float_as_int(1.0);
break;
case GL_LUMINANCE_ALPHA:
color.ui[0] = sampler->BorderColor.ui[0];
color.ui[1] = sampler->BorderColor.ui[0];
color.ui[2] = sampler->BorderColor.ui[0];
color.ui[3] = sampler->BorderColor.ui[3];
break;
default:
color.ui[0] = sampler->BorderColor.ui[0];
color.ui[1] = sampler->BorderColor.ui[1];
color.ui[2] = sampler->BorderColor.ui[2];
color.ui[3] = sampler->BorderColor.ui[3];
break;
}
/* In some cases we use an RGBA surface format for GL RGB textures,
* where we've initialized the A channel to 1.0. We also have to set
* the border color alpha to 1.0 in that case.
*/
if (base_format == GL_RGB)
color.ui[3] = float_as_int(1.0);
if (brw->gen >= 8) {
/* On Broadwell, the border color is represented as four 32-bit floats,
* integers, or unsigned values, interpreted according to the surface
* format. This matches the sampler->BorderColor union exactly; just
* memcpy the values.
*/
uint32_t *sdc = brw_state_batch(brw, 4 * 4, 64, sdc_offset);
memcpy(sdc, color.ui, 4 * 4);
} else if (brw->is_haswell && (is_integer_format || is_stencil_sampling)) {
/* Haswell's integer border color support is completely insane:
* SAMPLER_BORDER_COLOR_STATE is 20 DWords. The first four are
* for float colors. The next 12 DWords are MBZ and only exist to
* pad it out to a 64 byte cacheline boundary. DWords 16-19 then
* contain integer colors; these are only used if SURFACE_STATE
* has the "Integer Surface Format" bit set. Even then, the
* arrangement of the RGBA data devolves into madness.
*/
uint32_t *sdc = brw_state_batch(brw, 20 * 4, 512, sdc_offset);
memset(sdc, 0, 20 * 4);
sdc = &sdc[16];
bool stencil = format == MESA_FORMAT_S_UINT8 || is_stencil_sampling;
const int bits_per_channel =
_mesa_get_format_bits(format, stencil ? GL_STENCIL_BITS : GL_RED_BITS);
/* From the Haswell PRM, "Command Reference: Structures", Page 36:
* "If any color channel is missing from the surface format,
* corresponding border color should be programmed as zero and if
* alpha channel is missing, corresponding Alpha border color should
* be programmed as 1."
*/
unsigned c[4] = { 0, 0, 0, 1 };
for (int i = 0; i < 4; i++) {
if (has_component(format, i))
c[i] = color.ui[i];
}
switch (bits_per_channel) {
case 8:
/* Copy RGBA in order. */
for (int i = 0; i < 4; i++)
((uint8_t *) sdc)[i] = c[i];
break;
case 10:
/* R10G10B10A2_UINT is treated like a 16-bit format. */
case 16:
((uint16_t *) sdc)[0] = c[0]; /* R -> DWord 0, bits 15:0 */
((uint16_t *) sdc)[1] = c[1]; /* G -> DWord 0, bits 31:16 */
/* DWord 1 is Reserved/MBZ! */
((uint16_t *) sdc)[4] = c[2]; /* B -> DWord 2, bits 15:0 */
((uint16_t *) sdc)[5] = c[3]; /* A -> DWord 3, bits 31:16 */
break;
case 32:
if (base_format == GL_RG) {
/* Careful inspection of the tables reveals that for RG32 formats,
* the green channel needs to go where blue normally belongs.
*/
sdc[0] = c[0];
sdc[2] = c[1];
sdc[3] = 1;
} else {
/* Copy RGBA in order. */
for (int i = 0; i < 4; i++)
sdc[i] = c[i];
}
break;
default:
assert(!"Invalid number of bits per channel in integer format.");
break;
}
} else if (brw->gen == 5 || brw->gen == 6) {
struct gen5_sampler_default_color *sdc;
sdc = brw_state_batch(brw, sizeof(*sdc), 32, sdc_offset);
memset(sdc, 0, sizeof(*sdc));
UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[0], color.f[0]);
UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[1], color.f[1]);
UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[2], color.f[2]);
UNCLAMPED_FLOAT_TO_UBYTE(sdc->ub[3], color.f[3]);
UNCLAMPED_FLOAT_TO_USHORT(sdc->us[0], color.f[0]);
UNCLAMPED_FLOAT_TO_USHORT(sdc->us[1], color.f[1]);
UNCLAMPED_FLOAT_TO_USHORT(sdc->us[2], color.f[2]);
UNCLAMPED_FLOAT_TO_USHORT(sdc->us[3], color.f[3]);
UNCLAMPED_FLOAT_TO_SHORT(sdc->s[0], color.f[0]);
UNCLAMPED_FLOAT_TO_SHORT(sdc->s[1], color.f[1]);
UNCLAMPED_FLOAT_TO_SHORT(sdc->s[2], color.f[2]);
UNCLAMPED_FLOAT_TO_SHORT(sdc->s[3], color.f[3]);
sdc->hf[0] = _mesa_float_to_half(color.f[0]);
sdc->hf[1] = _mesa_float_to_half(color.f[1]);
sdc->hf[2] = _mesa_float_to_half(color.f[2]);
sdc->hf[3] = _mesa_float_to_half(color.f[3]);
sdc->b[0] = sdc->s[0] >> 8;
sdc->b[1] = sdc->s[1] >> 8;
sdc->b[2] = sdc->s[2] >> 8;
sdc->b[3] = sdc->s[3] >> 8;
sdc->f[0] = color.f[0];
sdc->f[1] = color.f[1];
sdc->f[2] = color.f[2];
sdc->f[3] = color.f[3];
} else {
float *sdc = brw_state_batch(brw, 4 * 4, 32, sdc_offset);
memcpy(sdc, color.f, 4 * 4);
}
}
static uint32_t
translate_wrap_mode(struct brw_context *brw, GLenum wrap, bool using_nearest)
{
switch (wrap) {
case GL_REPEAT:
return TCM_WRAP;
case GL_CLAMP:
#if GEN_GEN >= 8
/* GL_CLAMP is the weird mode where coordinates are clamped to
* [0.0, 1.0], so linear filtering of coordinates outside of
* [0.0, 1.0] give you half edge texel value and half border
* color.
*
* Gen8+ supports this natively.
*/
return TCM_HALF_BORDER;
#endif
/* On Gen4-7.5, we clamp the coordinates in the fragment shader
* and set clamp_border here, which gets the result desired.
* We just use clamp(_to_edge) for nearest, because for nearest
* clamping to 1.0 gives border color instead of the desired
* edge texels.
*/
if (using_nearest)
return TCM_CLAMP;
else
return TCM_CLAMP_BORDER;
case GL_CLAMP_TO_EDGE:
return TCM_CLAMP;
case GL_CLAMP_TO_BORDER:
return TCM_CLAMP_BORDER;
case GL_MIRRORED_REPEAT:
return TCM_MIRROR;
case GL_MIRROR_CLAMP_TO_EDGE:
return TCM_MIRROR_ONCE;
default:
return TCM_WRAP;
}
}
/**
* Return true if the given wrap mode requires the border color to exist.
*/
static bool
wrap_mode_needs_border_color(unsigned wrap_mode)
{
#if GEN_GEN >= 8
return wrap_mode == TCM_CLAMP_BORDER ||
wrap_mode == TCM_HALF_BORDER;
#else
return wrap_mode == TCM_CLAMP_BORDER;
#endif
}
/**
* Sets the sampler state for a single unit based off of the sampler key
* entry.
*/
static void
genX(update_sampler_state)(struct brw_context *brw,
GLenum target, bool tex_cube_map_seamless,
GLfloat tex_unit_lod_bias,
mesa_format format, GLenum base_format,
const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
{
struct GENX(SAMPLER_STATE) samp_st = { 0 };
/* Select min and mip filters. */
switch (sampler->MinFilter) {
case GL_NEAREST:
samp_st.MinModeFilter = MAPFILTER_NEAREST;
samp_st.MipModeFilter = MIPFILTER_NONE;
break;
case GL_LINEAR:
samp_st.MinModeFilter = MAPFILTER_LINEAR;
samp_st.MipModeFilter = MIPFILTER_NONE;
break;
case GL_NEAREST_MIPMAP_NEAREST:
samp_st.MinModeFilter = MAPFILTER_NEAREST;
samp_st.MipModeFilter = MIPFILTER_NEAREST;
break;
case GL_LINEAR_MIPMAP_NEAREST:
samp_st.MinModeFilter = MAPFILTER_LINEAR;
samp_st.MipModeFilter = MIPFILTER_NEAREST;
break;
case GL_NEAREST_MIPMAP_LINEAR:
samp_st.MinModeFilter = MAPFILTER_NEAREST;
samp_st.MipModeFilter = MIPFILTER_LINEAR;
break;
case GL_LINEAR_MIPMAP_LINEAR:
samp_st.MinModeFilter = MAPFILTER_LINEAR;
samp_st.MipModeFilter = MIPFILTER_LINEAR;
break;
default:
unreachable("not reached");
}
/* Select mag filter. */
samp_st.MagModeFilter = sampler->MagFilter == GL_LINEAR ?
MAPFILTER_LINEAR : MAPFILTER_NEAREST;
/* Enable anisotropic filtering if desired. */
samp_st.MaximumAnisotropy = RATIO21;
if (sampler->MaxAnisotropy > 1.0f) {
if (samp_st.MinModeFilter == MAPFILTER_LINEAR)
samp_st.MinModeFilter = MAPFILTER_ANISOTROPIC;
if (samp_st.MinModeFilter == MAPFILTER_LINEAR)
samp_st.MagModeFilter = MAPFILTER_ANISOTROPIC;
if (sampler->MaxAnisotropy > 2.0f) {
samp_st.MaximumAnisotropy =
MIN2((sampler->MaxAnisotropy - 2) / 2, RATIO161);
}
}
/* Set address rounding bits if not using nearest filtering. */
if (samp_st.MinModeFilter != MAPFILTER_NEAREST) {
samp_st.UAddressMinFilterRoundingEnable = true;
samp_st.VAddressMinFilterRoundingEnable = true;
samp_st.RAddressMinFilterRoundingEnable = true;
}
if (samp_st.MagModeFilter != MAPFILTER_NEAREST) {
samp_st.UAddressMagFilterRoundingEnable = true;
samp_st.VAddressMagFilterRoundingEnable = true;
samp_st.RAddressMagFilterRoundingEnable = true;
}
bool either_nearest =
sampler->MinFilter == GL_NEAREST || sampler->MagFilter == GL_NEAREST;
unsigned wrap_s = translate_wrap_mode(brw, sampler->WrapS, either_nearest);
unsigned wrap_t = translate_wrap_mode(brw, sampler->WrapT, either_nearest);
unsigned wrap_r = translate_wrap_mode(brw, sampler->WrapR, either_nearest);
if (target == GL_TEXTURE_CUBE_MAP ||
target == GL_TEXTURE_CUBE_MAP_ARRAY) {
/* Cube maps must use the same wrap mode for all three coordinate
* dimensions. Prior to Haswell, only CUBE and CLAMP are valid.
*
* Ivybridge and Baytrail seem to have problems with CUBE mode and
* integer formats. Fall back to CLAMP for now.
*/
if ((tex_cube_map_seamless || sampler->CubeMapSeamless) &&
!(GEN_GEN == 7 && !GEN_IS_HASWELL && texObj->_IsIntegerFormat)) {
wrap_s = TCM_CUBE;
wrap_t = TCM_CUBE;
wrap_r = TCM_CUBE;
} else {
wrap_s = TCM_CLAMP;
wrap_t = TCM_CLAMP;
wrap_r = TCM_CLAMP;
}
} else if (target == GL_TEXTURE_1D) {
/* There's a bug in 1D texture sampling - it actually pays
* attention to the wrap_t value, though it should not.
* Override the wrap_t value here to GL_REPEAT to keep
* any nonexistent border pixels from floating in.
*/
wrap_t = TCM_WRAP;
}
samp_st.TCXAddressControlMode = wrap_s;
samp_st.TCYAddressControlMode = wrap_t;
samp_st.TCZAddressControlMode = wrap_r;
samp_st.ShadowFunction =
sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB ?
intel_translate_shadow_compare_func(sampler->CompareFunc) : 0;
#if GEN_GEN >= 7
/* Set shadow function. */
samp_st.AnisotropicAlgorithm =
samp_st.MinModeFilter == MAPFILTER_ANISOTROPIC ?
EWAApproximation : LEGACY;
#endif
#if GEN_GEN >= 6
samp_st.NonnormalizedCoordinateEnable = target == GL_TEXTURE_RECTANGLE;
#endif
const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;
samp_st.MinLOD = CLAMP(sampler->MinLod, 0, hw_max_lod);
samp_st.MaxLOD = CLAMP(sampler->MaxLod, 0, hw_max_lod);
samp_st.TextureLODBias =
CLAMP(tex_unit_lod_bias + sampler->LodBias, -16, 15);
#if GEN_GEN == 6
samp_st.BaseMipLevel =
CLAMP(texObj->MinLevel + texObj->BaseLevel, 0, hw_max_lod);
samp_st.MinandMagStateNotEqual =
samp_st.MinModeFilter != samp_st.MagModeFilter;
#endif
/* Upload the border color if necessary. If not, just point it at
* offset 0 (the start of the batch) - the color should be ignored,
* but that address won't fault in case something reads it anyway.
*/
uint32_t border_color_offset = 0;
if (wrap_mode_needs_border_color(wrap_s) ||
wrap_mode_needs_border_color(wrap_t) ||
wrap_mode_needs_border_color(wrap_r)) {
upload_default_color(brw, sampler, format, base_format,
texObj->_IsIntegerFormat, texObj->StencilSampling,
&border_color_offset);
}
samp_st.BorderColorPointer = border_color_offset;
if (GEN_GEN < 6) {
samp_st.BorderColorPointer += brw->batch.bo->offset64; /* reloc */
brw_emit_reloc(&brw->batch, batch_offset_for_sampler_state + 8,
brw->batch.bo, border_color_offset,
I915_GEM_DOMAIN_SAMPLER, 0);
}
#if GEN_GEN >= 8
samp_st.LODPreClampMode = CLAMP_MODE_OGL;
#else
samp_st.LODPreClampEnable = true;
#endif
GENX(SAMPLER_STATE_pack)(brw, sampler_state, &samp_st);
}
static void
update_sampler_state(struct brw_context *brw,
int unit,
uint32_t *sampler_state,
uint32_t batch_offset_for_sampler_state)
{
struct gl_context *ctx = &brw->ctx;
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *texObj = texUnit->_Current;
const struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
/* These don't use samplers at all. */
if (texObj->Target == GL_TEXTURE_BUFFER)
return;
struct gl_texture_image *firstImage = texObj->Image[0][texObj->BaseLevel];
genX(update_sampler_state)(brw, texObj->Target,
ctx->Texture.CubeMapSeamless,
texUnit->LodBias,
firstImage->TexFormat, firstImage->_BaseFormat,
texObj, sampler,
sampler_state, batch_offset_for_sampler_state);
}
static void
genX(upload_sampler_state_table)(struct brw_context *brw,
struct gl_program *prog,
struct brw_stage_state *stage_state)
{
struct gl_context *ctx = &brw->ctx;
uint32_t sampler_count = stage_state->sampler_count;
GLbitfield SamplersUsed = prog->SamplersUsed;
if (sampler_count == 0)
return;
/* SAMPLER_STATE is 4 DWords on all platforms. */
const int dwords = GENX(SAMPLER_STATE_length);
const int size_in_bytes = dwords * sizeof(uint32_t);
uint32_t *sampler_state = brw_state_batch(brw,
sampler_count * size_in_bytes,
32, &stage_state->sampler_offset);
/* memset(sampler_state, 0, sampler_count * size_in_bytes); */
uint32_t batch_offset_for_sampler_state = stage_state->sampler_offset;
for (unsigned s = 0; s < sampler_count; s++) {
if (SamplersUsed & (1 << s)) {
const unsigned unit = prog->SamplerUnits[s];
if (ctx->Texture.Unit[unit]._Current) {
update_sampler_state(brw, unit, sampler_state,
batch_offset_for_sampler_state);
}
}
sampler_state += dwords;
batch_offset_for_sampler_state += size_in_bytes;
}
if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
/* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
genX(emit_sampler_state_pointers_xs)(brw, stage_state);
} else {
/* Flag that the sampler state table pointer has changed; later atoms
* will handle it.
*/
brw->ctx.NewDriverState |= BRW_NEW_SAMPLER_STATE_TABLE;
}
}
static void
genX(upload_fs_samplers)(struct brw_context *brw)
{
/* BRW_NEW_FRAGMENT_PROGRAM */
struct gl_program *fs = (struct gl_program *) brw->fragment_program;
genX(upload_sampler_state_table)(brw, fs, &brw->wm.base);
}
static const struct brw_tracked_state genX(fs_samplers) = {
.dirty = {
.mesa = _NEW_TEXTURE,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_FRAGMENT_PROGRAM,
},
.emit = genX(upload_fs_samplers),
};
/* ---------------------------------------------------------------------- */
void
genX(init_atoms)(struct brw_context *brw)
{
@ -4245,7 +4781,7 @@ genX(init_atoms)(struct brw_context *brw)
&brw_vs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&genX(fs_samplers),
&brw_vs_samplers,
/* These set up state for brw_psp_urb_cbs */
@ -4314,7 +4850,7 @@ genX(init_atoms)(struct brw_context *brw)
&gen6_gs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&genX(fs_samplers),
&brw_vs_samplers,
&brw_gs_samplers,
&gen6_sampler_state,
@ -4397,7 +4933,7 @@ genX(init_atoms)(struct brw_context *brw)
&brw_gs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&genX(fs_samplers),
&brw_vs_samplers,
&brw_tcs_samplers,
&brw_tes_samplers,
@ -4486,7 +5022,7 @@ genX(init_atoms)(struct brw_context *brw)
&brw_gs_binding_table,
&brw_wm_binding_table,
&brw_fs_samplers,
&genX(fs_samplers),
&brw_vs_samplers,
&brw_tcs_samplers,
&brw_tes_samplers,