mesa: fix debug/error messages in glColorMaski()
Trivial. While we are at it, adjust indentation. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@ -990,18 +990,18 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
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* For GL_EXT_draw_buffers2 and GL3
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*/
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void GLAPIENTRY
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_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
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GLboolean blue, GLboolean alpha )
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_mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green,
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GLboolean blue, GLboolean alpha)
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{
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GLubyte tmp[4];
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GET_CURRENT_CONTEXT(ctx);
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if (MESA_VERBOSE & VERBOSE_API)
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_mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
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_mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n",
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buf, red, green, blue, alpha);
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if (buf >= ctx->Const.MaxDrawBuffers) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
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_mesa_error(ctx, GL_INVALID_VALUE, "glColorMaski(buf=%u)", buf);
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return;
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}
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