mesa: fix debug/error messages in glColorMaski()

Trivial. While we are at it, adjust indentation.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-08-23 16:43:32 +02:00
parent 4009370232
commit f8b47b4789
1 changed files with 4 additions and 4 deletions

View File

@ -990,18 +990,18 @@ _mesa_ColorMask( GLboolean red, GLboolean green,
* For GL_EXT_draw_buffers2 and GL3
*/
void GLAPIENTRY
_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
_mesa_ColorMaski(GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha)
{
GLubyte tmp[4];
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
_mesa_debug(ctx, "glColorMaski %u %d %d %d %d\n",
buf, red, green, blue, alpha);
if (buf >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
_mesa_error(ctx, GL_INVALID_VALUE, "glColorMaski(buf=%u)", buf);
return;
}