nvc0/ir: only try to check for zero LOD if we aren't already forcing it

There's a levelZero flag which forces texturing to pick level zero (and
not consume an explicit LOD argument). This is set for MS targets, but
could also be set for any other incoming instruction. As that is what
determines whether a LOD argument is present, check that rather than the
more indirect isMS logic.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2017-01-12 21:06:40 -05:00
parent eb60a89bc3
commit f897036978
1 changed files with 1 additions and 1 deletions

View File

@ -118,7 +118,7 @@ NVC0LegalizeSSA::handleFTZ(Instruction *i)
void
NVC0LegalizeSSA::handleTEXLOD(TexInstruction *i)
{
if (i->tex.target.isMS())
if (i->tex.levelZero)
return;
ImmediateValue lod;