gallium/hud: do .xxxx swizzling for the font texture in the fragment shader

This allows using L8 and R8 for the font if I8 isn't supported.

Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2013-04-02 03:30:09 +02:00
parent 98b64cc20f
commit f8502b7e71
1 changed files with 30 additions and 6 deletions

View File

@ -59,7 +59,7 @@ struct hud_context {
/* states */
struct pipe_blend_state alpha_blend;
struct pipe_depth_stencil_alpha_state dsa;
void *fs_color, *fs_texture;
void *fs_color, *fs_text;
struct pipe_rasterizer_state rasterizer;
void *vs;
struct pipe_vertex_element velems[2];
@ -522,7 +522,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
if (hud->text.num_vertices) {
cso_set_vertex_buffers(cso, cso_get_aux_vertex_buffer_slot(cso), 1,
&hud->text.vbuf);
cso_set_fragment_shader_handle(hud->cso, hud->fs_texture);
cso_set_fragment_shader_handle(hud->cso, hud->fs_text);
cso_draw_arrays(cso, PIPE_PRIM_QUADS, 0, hud->text.num_vertices);
}
pipe_resource_reference(&hud->text.vbuf.buffer, NULL);
@ -893,9 +893,33 @@ hud_create(struct pipe_context *pipe, struct cso_context *cso)
TGSI_SEMANTIC_COLOR,
TGSI_INTERPOLATE_CONSTANT);
hud->fs_texture =
util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_RECT,
TGSI_INTERPOLATE_PERSPECTIVE);
{
/* Read a texture and do .xxxx swizzling. */
static const char *fragment_shader_text = {
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
"DCL OUT[0], COLOR[0]\n"
"DCL TEMP[0]\n"
"TEX TEMP[0], IN[0], SAMP[0], RECT\n"
"MOV OUT[0], TEMP[0].xxxx\n"
"END\n"
};
struct tgsi_token tokens[1000];
struct pipe_shader_state state = {tokens};
if (!tgsi_text_translate(fragment_shader_text, tokens, Elements(tokens))) {
assert(0);
pipe_resource_reference(&hud->font.texture, NULL);
u_upload_destroy(hud->uploader);
FREE(hud);
return NULL;
}
hud->fs_text = pipe->create_fs_state(pipe, &state);
}
/* rasterizer */
hud->rasterizer.gl_rasterization_rules = 1;
@ -987,7 +1011,7 @@ hud_destroy(struct hud_context *hud)
}
pipe->delete_fs_state(pipe, hud->fs_color);
pipe->delete_fs_state(pipe, hud->fs_texture);
pipe->delete_fs_state(pipe, hud->fs_text);
pipe->delete_vs_state(pipe, hud->vs);
pipe_sampler_view_reference(&hud->font_sampler_view, NULL);
pipe_resource_reference(&hud->font.texture, NULL);