mesa: plug in sync object display list functions

Most just dispatch through to the immediate mode functions, except
for glWaitSync(), per the extension spec.
This commit is contained in:
Brian Paul 2011-05-25 20:45:48 -06:00
parent 95fa22c864
commit f84be846ca
1 changed files with 50 additions and 0 deletions

View File

@ -59,6 +59,7 @@
#include "queryobj.h"
#include "samplerobj.h"
#include "shaderapi.h"
#include "syncobj.h"
#include "teximage.h"
#include "mtypes.h"
#include "varray.h"
@ -450,6 +451,9 @@ typedef enum
/* GL_ARB_geometry_shader4 */
OPCODE_PROGRAM_PARAMETERI,
/* GL_ARB_sync */
OPCODE_WAIT_SYNC,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
@ -490,6 +494,17 @@ union gl_dlist_node
typedef union gl_dlist_node Node;
/**
* Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
* environment. In 64-bit env, sizeof(Node)==8 anyway.
*/
union uint64_pair
{
GLuint64 uint64;
GLuint uint32[2];
};
/**
* How many nodes to allocate at a time.
*
@ -7227,6 +7242,27 @@ save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
}
static void GLAPIENTRY
save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
Node *n;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
if (n) {
union uint64_pair p;
p.uint64 = timeout;
n[1].data = sync;
n[2].e = flags;
n[3].ui = p.uint32[0];
n[4].ui = p.uint32[1];
}
if (ctx->ExecuteFlag) {
CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
}
}
/**
* Save an error-generating command into display list.
*
@ -8459,6 +8495,16 @@ execute_list(struct gl_context *ctx, GLuint list)
CALL_ProgramParameteriARB(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
break;
/* GL_ARB_sync */
case OPCODE_WAIT_SYNC:
{
union uint64_pair p;
p.uint32[0] = n[3].ui;
p.uint32[1] = n[4].ui;
CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
}
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@ -10156,6 +10202,10 @@ _mesa_create_save_table(void)
/* GL_ARB_geometry_shader4 */
SET_ProgramParameteriARB(table, save_ProgramParameteri);
/* GL_ARB_sync */
_mesa_init_sync_dispatch(table);
SET_WaitSync(table, save_WaitSync);
return table;
}