mesa: added META_FOG and optimize some meta_begin/end() code

This commit is contained in:
Brian Paul 2009-08-11 18:54:57 -06:00
parent 9ba19b892c
commit f821866360
2 changed files with 36 additions and 28 deletions

View File

@ -78,6 +78,9 @@ struct save_state
/** META_DEPTH_TEST */
struct gl_depthbuffer_attrib Depth;
/** META_FOG */
GLboolean Fog;
/** META_PIXELSTORE */
/* XXX / TO-DO */
@ -128,7 +131,6 @@ struct save_state
/** Miscellaneous (always disabled) */
GLboolean Lighting;
GLboolean Fog;
};
@ -171,7 +173,6 @@ struct copypix_state
};
/**
* All per-context meta state.
*/
@ -279,6 +280,12 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
_mesa_Disable(GL_DEPTH_TEST);
}
if (state & META_FOG) {
save->Fog = ctx->Fog.Enabled;
if (ctx->Fog.Enabled)
_mesa_set_enable(ctx, GL_FOG, GL_FALSE);
}
if (state & META_RASTERIZATION) {
save->FrontPolygonMode = ctx->Polygon.FrontMode;
save->BackPolygonMode = ctx->Polygon.BackMode;
@ -335,16 +342,19 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled;
save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled;
_mesa_ActiveTextureARB(GL_TEXTURE0 + u);
_mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
if (ctx->Texture.Unit[u].Enabled ||
ctx->Texture.Unit[u].TexGenEnabled) {
_mesa_ActiveTextureARB(GL_TEXTURE0 + u);
_mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
}
}
/* save current texture objects for unit[0] only */
@ -357,10 +367,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
_mesa_ActiveTextureARB(GL_TEXTURE0);
_mesa_ClientActiveTextureARB(GL_TEXTURE0);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
_mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
}
if (state & META_TRANSFORM) {
@ -418,10 +424,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state)
save->Lighting = ctx->Light.Enabled;
if (ctx->Light.Enabled)
_mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
save->Fog = ctx->Fog.Enabled;
if (ctx->Fog.Enabled)
_mesa_set_enable(ctx, GL_FOG, GL_FALSE);
}
}
@ -460,6 +462,10 @@ _mesa_meta_end(GLcontext *ctx)
_mesa_DepthMask(save->Depth.Mask);
}
if (state & META_FOG) {
_mesa_set_enable(ctx, GL_FOG, save->Fog);
}
if (state & META_RASTERIZATION) {
_mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
_mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
@ -895,6 +901,7 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY,
if (type != GL_COLOR ||
ctx->_ImageTransferState ||
ctx->Fog.Enabled ||
width > ctx->Const.MaxTextureRectSize ||
height > ctx->Const.MaxTextureRectSize) {
/* XXX avoid this fallback */

View File

@ -36,14 +36,15 @@
#define META_BLEND 0x2 /**< includes logicop */
#define META_COLOR_MASK 0x4
#define META_DEPTH_TEST 0x8
#define META_RASTERIZATION 0x10
#define META_SCISSOR 0x20
#define META_SHADER 0x40
#define META_STENCIL_TEST 0x80
#define META_TRANSFORM 0x100 /**< modelview, projection */
#define META_TEXTURE 0x200
#define META_VERTEX 0x400
#define META_VIEWPORT 0x800
#define META_FOG 0x10
#define META_RASTERIZATION 0x20
#define META_SCISSOR 0x40
#define META_SHADER 0x80
#define META_STENCIL_TEST 0x100
#define META_TRANSFORM 0x200 /**< modelview, projection */
#define META_TEXTURE 0x400
#define META_VERTEX 0x800
#define META_VIEWPORT 0x1000
#define META_ALL ~0x0
/*@}*/