mesa: update_arrays() depends on program state.
It uses ctx->VertexProgram._Current. Signed-off-by: Brian Paul <brianp@vmware.com>
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@ -582,9 +582,6 @@ _mesa_update_state_locked( GLcontext *ctx )
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if (new_state & _DD_NEW_SEPARATE_SPECULAR)
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update_separate_specular( ctx );
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if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
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update_arrays( ctx );
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if (new_state & (_NEW_BUFFERS | _NEW_VIEWPORT))
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update_viewport_matrix(ctx);
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@ -620,6 +617,8 @@ _mesa_update_state_locked( GLcontext *ctx )
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new_prog_state |= update_program( ctx );
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}
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if (new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT))
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update_arrays( ctx );
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out:
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new_prog_state |= update_program_constants(ctx);
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