moved to windows build dir
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parent
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/nologo /W2 /GX- /ZI /Od /c /TP
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/I "../../../include"
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/I "./include"
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/I "./libnurbs/interface"
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/I "./libnurbs/internals"
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/I "./libnurbs/nurbtess"
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/D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS"
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/D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /D "LIBRARYBUILD"
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/Fo"Debug/" /Fd"Debug/" /GZ
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libnurbs/interface/bezierEval.cc
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libnurbs/interface/bezierPatch.cc
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libnurbs/interface/bezierPatchMesh.cc
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libnurbs/interface/glcurveval.cc
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libnurbs/interface/glinterface.cc
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libnurbs/interface/glrenderer.cc
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libnurbs/interface/glsurfeval.cc
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libnurbs/interface/incurveeval.cc
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libnurbs/interface/insurfeval.cc
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libnurbs/internals/arc.cc
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libnurbs/internals/arcsorter.cc
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libnurbs/internals/arctess.cc
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libnurbs/internals/backend.cc
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libnurbs/internals/basiccrveval.cc
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libnurbs/internals/basicsurfeval.cc
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libnurbs/internals/bin.cc
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libnurbs/internals/bufpool.cc
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libnurbs/internals/cachingeval.cc
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libnurbs/internals/ccw.cc
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libnurbs/internals/coveandtiler.cc
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libnurbs/internals/curve.cc
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libnurbs/internals/curvelist.cc
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libnurbs/internals/curvesub.cc
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libnurbs/internals/dataTransform.cc
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libnurbs/internals/displaylist.cc
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libnurbs/internals/flist.cc
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libnurbs/internals/flistsorter.cc
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libnurbs/internals/hull.cc
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libnurbs/internals/intersect.cc
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libnurbs/internals/knotvector.cc
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libnurbs/internals/mapdesc.cc
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libnurbs/internals/mapdescv.cc
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libnurbs/internals/maplist.cc
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libnurbs/internals/mesher.cc
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libnurbs/internals/monoTriangulationBackend.cc
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libnurbs/internals/monotonizer.cc
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libnurbs/internals/mycode.cc
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libnurbs/internals/nurbsinterfac.cc
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libnurbs/internals/nurbstess.cc
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libnurbs/internals/patch.cc
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libnurbs/internals/patchlist.cc
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libnurbs/internals/quilt.cc
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libnurbs/internals/reader.cc
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libnurbs/internals/renderhints.cc
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libnurbs/internals/slicer.cc
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libnurbs/internals/sorter.cc
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libnurbs/internals/splitarcs.cc
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libnurbs/internals/subdivider.cc
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libnurbs/internals/tobezier.cc
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libnurbs/internals/trimline.cc
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libnurbs/internals/trimregion.cc
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libnurbs/internals/trimvertpool.cc
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libnurbs/internals/uarray.cc
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libnurbs/internals/varray.cc
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libnurbs/nurbtess/directedLine.cc
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libnurbs/nurbtess/gridWrap.cc
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libnurbs/nurbtess/monoChain.cc
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libnurbs/nurbtess/monoPolyPart.cc
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libnurbs/nurbtess/monoTriangulation.cc
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libnurbs/nurbtess/partitionX.cc
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libnurbs/nurbtess/partitionY.cc
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libnurbs/nurbtess/polyDBG.cc
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libnurbs/nurbtess/polyUtil.cc
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libnurbs/nurbtess/primitiveStream.cc
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libnurbs/nurbtess/quicksort.cc
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libnurbs/nurbtess/rectBlock.cc
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libnurbs/nurbtess/sampleComp.cc
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libnurbs/nurbtess/sampleCompBot.cc
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libnurbs/nurbtess/sampleCompRight.cc
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libnurbs/nurbtess/sampleCompTop.cc
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libnurbs/nurbtess/sampleMonoPoly.cc
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libnurbs/nurbtess/sampledLine.cc
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libnurbs/nurbtess/searchTree.cc
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Debug/bezierEval.obj
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Debug/bezierPatch.obj
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Debug/bezierPatchMesh.obj
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Debug/glcurveval.obj
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Debug/glinterface.obj
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Debug/glrenderer.obj
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Debug/glsurfeval.obj
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Debug/incurveeval.obj
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Debug/insurfeval.obj
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Debug/arc.obj
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Debug/arcsorter.obj
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Debug/arctess.obj
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Debug/backend.obj
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Debug/basiccrveval.obj
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Debug/basicsurfeval.obj
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Debug/bin.obj
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Debug/bufpool.obj
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Debug/cachingeval.obj
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Debug/ccw.obj
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Debug/coveandtiler.obj
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Debug/curve.obj
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Debug/curvelist.obj
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Debug/curvesub.obj
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Debug/dataTransform.obj
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Debug/displaylist.obj
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Debug/flist.obj
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Debug/flistsorter.obj
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Debug/hull.obj
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Debug/intersect.obj
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Debug/knotvector.obj
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Debug/mapdesc.obj
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Debug/mapdescv.obj
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Debug/maplist.obj
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Debug/mesher.obj
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Debug/monoTriangulationBackend.obj
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Debug/monotonizer.obj
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Debug/mycode.obj
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Debug/nurbsinterfac.obj
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Debug/nurbstess.obj
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Debug/patch.obj
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Debug/patchlist.obj
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Debug/quilt.obj
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Debug/reader.obj
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Debug/renderhints.obj
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Debug/slicer.obj
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Debug/sorter.obj
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Debug/splitarcs.obj
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Debug/subdivider.obj
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Debug/tobezier.obj
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Debug/trimline.obj
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Debug/trimregion.obj
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Debug/trimvertpool.obj
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Debug/uarray.obj
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Debug/varray.obj
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Debug/directedLine.obj
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Debug/gridWrap.obj
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Debug/monoChain.obj
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Debug/monoPolyPart.obj
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Debug/monoTriangulation.obj
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Debug/partitionX.obj
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Debug/partitionY.obj
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Debug/polyDBG.obj
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Debug/polyUtil.obj
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Debug/primitiveStream.obj
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Debug/quicksort.obj
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Debug/rectBlock.obj
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Debug/sampleComp.obj
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Debug/sampleCompBot.obj
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Debug/sampleCompRight.obj
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Debug/sampleCompTop.obj
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Debug/sampleMonoPoly.obj
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Debug/sampledLine.obj
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Debug/searchTree.obj
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@ -1,82 +0,0 @@
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/nologo /W2 /GX- /O2 /c /TP
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/I "../../../include"
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/I "./include"
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/I "./libnurbs/interface"
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/I "./libnurbs/internals"
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/I "./libnurbs/nurbtess"
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/D "WIN32" /D "_WINDOWS" /D "_MBCS"
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/D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /D "LIBRARYBUILD"
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/Fo"Release/"
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libnurbs/interface/bezierEval.cc
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libnurbs/interface/bezierPatch.cc
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libnurbs/interface/bezierPatchMesh.cc
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libnurbs/interface/glcurveval.cc
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libnurbs/interface/glinterface.cc
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libnurbs/interface/glrenderer.cc
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libnurbs/interface/glsurfeval.cc
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libnurbs/interface/incurveeval.cc
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libnurbs/interface/insurfeval.cc
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libnurbs/internals/arc.cc
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libnurbs/internals/arcsorter.cc
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libnurbs/internals/arctess.cc
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libnurbs/internals/backend.cc
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libnurbs/internals/basiccrveval.cc
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libnurbs/internals/basicsurfeval.cc
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libnurbs/internals/bin.cc
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libnurbs/internals/bufpool.cc
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libnurbs/internals/cachingeval.cc
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libnurbs/internals/ccw.cc
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libnurbs/internals/coveandtiler.cc
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libnurbs/internals/curve.cc
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libnurbs/internals/curvelist.cc
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libnurbs/internals/curvesub.cc
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libnurbs/internals/dataTransform.cc
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libnurbs/internals/displaylist.cc
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libnurbs/internals/flist.cc
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libnurbs/internals/flistsorter.cc
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libnurbs/internals/hull.cc
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libnurbs/internals/intersect.cc
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libnurbs/internals/knotvector.cc
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libnurbs/internals/mapdesc.cc
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libnurbs/internals/mapdescv.cc
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libnurbs/internals/maplist.cc
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libnurbs/internals/mesher.cc
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libnurbs/internals/monoTriangulationBackend.cc
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libnurbs/internals/monotonizer.cc
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libnurbs/internals/mycode.cc
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libnurbs/internals/nurbsinterfac.cc
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libnurbs/internals/nurbstess.cc
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libnurbs/internals/patch.cc
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libnurbs/internals/patchlist.cc
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libnurbs/internals/quilt.cc
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libnurbs/internals/reader.cc
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libnurbs/internals/renderhints.cc
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libnurbs/internals/slicer.cc
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libnurbs/internals/sorter.cc
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libnurbs/internals/splitarcs.cc
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libnurbs/internals/subdivider.cc
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libnurbs/internals/tobezier.cc
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libnurbs/internals/trimline.cc
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libnurbs/internals/trimregion.cc
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libnurbs/internals/trimvertpool.cc
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libnurbs/internals/uarray.cc
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libnurbs/internals/varray.cc
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libnurbs/nurbtess/directedLine.cc
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libnurbs/nurbtess/gridWrap.cc
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libnurbs/nurbtess/monoChain.cc
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libnurbs/nurbtess/monoPolyPart.cc
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libnurbs/nurbtess/monoTriangulation.cc
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libnurbs/nurbtess/partitionX.cc
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libnurbs/nurbtess/partitionY.cc
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libnurbs/nurbtess/polyDBG.cc
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libnurbs/nurbtess/polyUtil.cc
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libnurbs/nurbtess/primitiveStream.cc
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libnurbs/nurbtess/quicksort.cc
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libnurbs/nurbtess/rectBlock.cc
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libnurbs/nurbtess/sampleComp.cc
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libnurbs/nurbtess/sampleCompBot.cc
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libnurbs/nurbtess/sampleCompRight.cc
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libnurbs/nurbtess/sampleCompTop.cc
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libnurbs/nurbtess/sampleMonoPoly.cc
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libnurbs/nurbtess/sampledLine.cc
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libnurbs/nurbtess/searchTree.cc
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@ -1,73 +0,0 @@
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Release/bezierEval.obj
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Release/bezierPatch.obj
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Release/bezierPatchMesh.obj
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Release/glcurveval.obj
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Release/glinterface.obj
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Release/glrenderer.obj
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Release/glsurfeval.obj
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Release/incurveeval.obj
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Release/insurfeval.obj
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Release/arc.obj
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Release/arcsorter.obj
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Release/arctess.obj
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Release/backend.obj
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Release/basiccrveval.obj
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Release/basicsurfeval.obj
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Release/bin.obj
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Release/bufpool.obj
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Release/cachingeval.obj
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Release/ccw.obj
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Release/coveandtiler.obj
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Release/curve.obj
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Release/curvelist.obj
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Release/curvesub.obj
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Release/dataTransform.obj
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Release/displaylist.obj
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Release/flist.obj
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Release/flistsorter.obj
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Release/hull.obj
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Release/intersect.obj
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Release/knotvector.obj
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Release/mapdesc.obj
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Release/mapdescv.obj
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Release/maplist.obj
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Release/mesher.obj
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Release/monoTriangulationBackend.obj
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Release/monotonizer.obj
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Release/mycode.obj
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Release/nurbsinterfac.obj
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Release/nurbstess.obj
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Release/patch.obj
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Release/patchlist.obj
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Release/quilt.obj
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Release/reader.obj
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Release/renderhints.obj
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Release/slicer.obj
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Release/sorter.obj
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Release/splitarcs.obj
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Release/subdivider.obj
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Release/tobezier.obj
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Release/trimline.obj
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Release/trimregion.obj
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Release/trimvertpool.obj
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Release/uarray.obj
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Release/varray.obj
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Release/directedLine.obj
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Release/gridWrap.obj
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Release/monoChain.obj
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Release/monoPolyPart.obj
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Release/monoTriangulation.obj
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Release/partitionX.obj
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Release/partitionY.obj
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Release/polyDBG.obj
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Release/polyUtil.obj
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Release/primitiveStream.obj
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Release/quicksort.obj
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Release/rectBlock.obj
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Release/sampleComp.obj
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Release/sampleCompBot.obj
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Release/sampleCompRight.obj
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Release/sampleCompTop.obj
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Release/sampleMonoPoly.obj
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Release/sampledLine.obj
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Release/searchTree.obj
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@ -1,888 +0,0 @@
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|
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!MESSAGE
|
||||
!MESSAGE "tnl - Win32 Release" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE "tnl - Win32 Debug" (based on "Win32 (x86) Static Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "tnl - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ELSEIF "$(CFG)" == "tnl - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "tnl - Win32 Release"
|
||||
# Name "tnl - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_array_api.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_array_import.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_context.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_pipeline.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_save_api.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_save_loopback.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_save_playback.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_cull.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_fog.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_light.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_normals.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_points.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_program.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_render.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_texgen.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_texmat.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_vertex.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vertex.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vertex_c.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vertex_codegen.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vtx_api.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vtx_eval.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vtx_exec.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vtx_generic.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_array_api.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_array_import.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_context.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_pipeline.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_save_api.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_cliptmp.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_lighttmp.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vb_rendertmp.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\t_vtx_api.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\tnl.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
Loading…
Reference in New Issue