glsl: Delete ftransform support from builtin_functions.cpp.
This is now handled directly by ast_function.cpp. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by; Ian Romanick <ian.d.romanick@intel.com>
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@ -585,10 +585,6 @@ public:
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private:
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void *mem_ctx;
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/** Global variables used by built-in functions. */
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ir_variable *gl_ModelViewProjectionMatrix;
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ir_variable *gl_Vertex;
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void create_shader();
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void create_intrinsics();
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void create_builtins();
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@ -905,9 +901,7 @@ enum image_function_flags {
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* @{
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*/
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builtin_builder::builtin_builder()
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: shader(NULL),
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gl_ModelViewProjectionMatrix(NULL),
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gl_Vertex(NULL)
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: shader(NULL)
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{
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mem_ctx = NULL;
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}
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@ -974,16 +968,6 @@ builtin_builder::create_shader()
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*/
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shader = _mesa_new_shader(0, MESA_SHADER_VERTEX);
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shader->symbols = new(mem_ctx) glsl_symbol_table;
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gl_ModelViewProjectionMatrix =
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new(mem_ctx) ir_variable(glsl_type::mat4_type,
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"gl_ModelViewProjectionMatrix",
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ir_var_uniform);
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shader->symbols->add_variable(gl_ModelViewProjectionMatrix);
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gl_Vertex = in_var(glsl_type::vec4_type, "gl_Vertex");
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shader->symbols->add_variable(gl_Vertex);
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}
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/** @} */
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@ -3978,15 +3962,9 @@ builtin_builder::_ftransform()
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{
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MAKE_SIG(glsl_type::vec4_type, compatibility_vs_only, 0);
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body.emit(ret(new(mem_ctx) ir_expression(ir_binop_mul,
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glsl_type::vec4_type,
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var_ref(gl_ModelViewProjectionMatrix),
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var_ref(gl_Vertex))));
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/* FINISHME: Once the ir_expression() constructor handles type inference
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* for matrix operations, we can simplify this to:
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*
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* body.emit(ret(mul(gl_ModelViewProjectionMatrix, gl_Vertex)));
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/* ftransform() refers to global variables, and is always emitted
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* directly by ast_function.cpp. Just emit a prototype here so we
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* can recognize calls to it.
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*/
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return sig;
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}
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