mesa/st: make sampler_type_for_target public
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11984>
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@ -44,17 +44,6 @@
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#include "compiler/nir/nir_builder.h"
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/* Conversion to apply in the fragment shader. */
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enum st_pbo_conversion {
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ST_PBO_CONVERT_FLOAT = 0,
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ST_PBO_CONVERT_UINT,
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ST_PBO_CONVERT_SINT,
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ST_PBO_CONVERT_UINT_TO_SINT,
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ST_PBO_CONVERT_SINT_TO_UINT,
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ST_NUM_PBO_CONVERSIONS
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};
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/* Final setup of buffer addressing information.
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*
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* buf_offset is in pixels.
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@ -385,8 +374,8 @@ st_pbo_create_gs(struct st_context *st)
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return ureg_create_shader_and_destroy(ureg, st->pipe);
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}
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static const struct glsl_type *
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sampler_type_for_target(enum pipe_texture_target target,
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const struct glsl_type *
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st_pbo_sampler_type_for_target(enum pipe_texture_target target,
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enum st_pbo_conversion conv)
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{
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bool is_array = target >= PIPE_TEXTURE_1D_ARRAY;
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@ -518,7 +507,7 @@ create_fs(struct st_context *st, bool download,
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nir_variable *tex_var =
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nir_variable_create(b.shader, nir_var_uniform,
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sampler_type_for_target(target, conversion),
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st_pbo_sampler_type_for_target(target, conversion),
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"tex");
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tex_var->data.explicit_binding = true;
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tex_var->data.binding = 0;
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@ -58,6 +58,20 @@ struct st_pbo_addresses {
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} constants;
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};
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/* Conversion to apply in the fragment shader. */
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enum st_pbo_conversion {
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ST_PBO_CONVERT_FLOAT = 0,
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ST_PBO_CONVERT_UINT,
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ST_PBO_CONVERT_SINT,
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ST_PBO_CONVERT_UINT_TO_SINT,
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ST_PBO_CONVERT_SINT_TO_UINT,
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ST_NUM_PBO_CONVERSIONS
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};
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const struct glsl_type *
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st_pbo_sampler_type_for_target(enum pipe_texture_target target,
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enum st_pbo_conversion conv);
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bool
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st_pbo_addresses_setup(struct st_context *st,
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struct pipe_resource *buf, intptr_t buf_offset,
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