glx: indent -br -i3 -npcs --no-tabs compsize.c

This commit is contained in:
RALOVICH, Kristóf 2008-10-13 13:12:37 +02:00 committed by Brian Paul
parent ee3a6cec36
commit f788a8ed69
1 changed files with 125 additions and 120 deletions

View File

@ -36,7 +36,8 @@
/*
** Return the number of elements per group of a specified format
*/
GLint __glElementsPerGroup(GLenum format, GLenum type)
GLint
__glElementsPerGroup(GLenum format, GLenum type)
{
/*
** To make row length computation valid for image extraction,
@ -101,7 +102,8 @@ GLint __glElementsPerGroup(GLenum format, GLenum type)
** Return the number of bytes per element, based on the element type (other
** than GL_BITMAP).
*/
GLint __glBytesPerElement(GLenum type)
GLint
__glBytesPerElement(GLenum type)
{
switch (type) {
case GL_UNSIGNED_SHORT:
@ -142,7 +144,8 @@ GLint __glBytesPerElement(GLenum type)
** Compute memory required for internal packed array of data of given type
** and format.
*/
GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
GLint
__glImageSize(GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type, GLenum target)
{
int bytes_per_row;
@ -175,10 +178,12 @@ GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
if (type == GL_BITMAP) {
if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
bytes_per_row = (width + 7) >> 3;
} else {
}
else {
return 0;
}
} else {
}
else {
bytes_per_row = __glBytesPerElement(type) * width;
}