nv50: report driver as GLSL capable

There's still no hint of optimization in the shaders, but
we support conditionals, loops and even integer opcodes so
it isn't that big a lie.
This commit is contained in:
Christoph Bumiller 2010-03-21 14:05:20 +01:00
parent f2fa4a1888
commit f7273f2a27
1 changed files with 1 additions and 1 deletions

View File

@ -109,7 +109,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, int param)
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_GLSL:
return 0;
return 1;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE: