nv50: report driver as GLSL capable
There's still no hint of optimization in the shaders, but we support conditionals, loops and even integer opcodes so it isn't that big a lie.
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@ -109,7 +109,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, int param)
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case PIPE_CAP_TWO_SIDED_STENCIL:
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return 1;
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case PIPE_CAP_GLSL:
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return 0;
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return 1;
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case PIPE_CAP_ANISOTROPIC_FILTER:
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return 1;
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case PIPE_CAP_POINT_SPRITE:
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