vk: Add GetPhysicalDeviceFeatures

This commit is contained in:
Jason Ekstrand 2015-07-09 13:54:08 -07:00
parent 5b75dffd04
commit f6d51f3fd3
2 changed files with 102 additions and 0 deletions

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@ -1152,6 +1152,50 @@ typedef struct {
const char*const* ppEnabledExtensionNames;
} VkInstanceCreateInfo;
typedef struct {
bool32_t robustBufferAccess;
bool32_t fullDrawIndexUint32;
bool32_t imageCubeArray;
bool32_t independentBlend;
bool32_t geometryShader;
bool32_t tessellationShader;
bool32_t sampleRateShading;
bool32_t dualSourceBlend;
bool32_t logicOp;
bool32_t instancedDrawIndirect;
bool32_t depthClip;
bool32_t depthBiasClamp;
bool32_t fillModeNonSolid;
bool32_t depthBounds;
bool32_t wideLines;
bool32_t largePoints;
bool32_t textureCompressionETC2;
bool32_t textureCompressionASTC_LDR;
bool32_t textureCompressionBC;
bool32_t pipelineStatisticsQuery;
bool32_t vertexSideEffects;
bool32_t tessellationSideEffects;
bool32_t geometrySideEffects;
bool32_t fragmentSideEffects;
bool32_t shaderTessellationPointSize;
bool32_t shaderGeometryPointSize;
bool32_t shaderTextureGatherExtended;
bool32_t shaderStorageImageExtendedFormats;
bool32_t shaderStorageImageMultisample;
bool32_t shaderStorageBufferArrayConstantIndexing;
bool32_t shaderStorageImageArrayConstantIndexing;
bool32_t shaderUniformBufferArrayDynamicIndexing;
bool32_t shaderSampledImageArrayDynamicIndexing;
bool32_t shaderStorageBufferArrayDynamicIndexing;
bool32_t shaderStorageImageArrayDynamicIndexing;
bool32_t shaderClipDistance;
bool32_t shaderCullDistance;
bool32_t shaderFloat64;
bool32_t shaderInt64;
bool32_t shaderFloat16;
bool32_t shaderInt16;
} VkPhysicalDeviceFeatures;
typedef struct {
VkFormatFeatureFlags linearTilingFeatures;
VkFormatFeatureFlags optimalTilingFeatures;
@ -1877,6 +1921,7 @@ typedef struct {
typedef VkResult (VKAPI *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, VkInstance* pInstance);
typedef VkResult (VKAPI *PFN_vkDestroyInstance)(VkInstance instance);
typedef VkResult (VKAPI *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceInfo)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceInfoType infoType, size_t* pDataSize, void* pData);
typedef VkResult (VKAPI *PFN_vkGetPhysicalDeviceFormatInfo)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatInfo);
typedef PFN_vkVoidFunction (VKAPI *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
@ -1999,6 +2044,10 @@ VkResult VKAPI vkEnumeratePhysicalDevices(
uint32_t* pPhysicalDeviceCount,
VkPhysicalDevice* pPhysicalDevices);
VkResult VKAPI vkGetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures);
VkResult VKAPI vkGetPhysicalDeviceInfo(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceInfoType infoType,

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@ -200,6 +200,59 @@ VkResult anv_EnumeratePhysicalDevices(
return VK_SUCCESS;
}
VkResult anv_GetPhysicalDeviceFeatures(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceFeatures* pFeatures)
{
anv_finishme("Get correct values for PhysicalDeviceFeatures");
*pFeatures = (VkPhysicalDeviceFeatures) {
.robustBufferAccess = false,
.fullDrawIndexUint32 = false,
.imageCubeArray = false,
.independentBlend = false,
.geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,
.dualSourceBlend = true,
.logicOp = true,
.instancedDrawIndirect = true,
.depthClip = false,
.depthBiasClamp = false,
.fillModeNonSolid = true,
.depthBounds = false,
.wideLines = true,
.largePoints = true,
.textureCompressionETC2 = true,
.textureCompressionASTC_LDR = true,
.textureCompressionBC = true,
.pipelineStatisticsQuery = true,
.vertexSideEffects = false,
.tessellationSideEffects = false,
.geometrySideEffects = false,
.fragmentSideEffects = false,
.shaderTessellationPointSize = false,
.shaderGeometryPointSize = true,
.shaderTextureGatherExtended = true,
.shaderStorageImageExtendedFormats = false,
.shaderStorageImageMultisample = false,
.shaderStorageBufferArrayConstantIndexing = false,
.shaderStorageImageArrayConstantIndexing = false,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = false,
.shaderStorageBufferArrayDynamicIndexing = false,
.shaderStorageImageArrayDynamicIndexing = false,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,
.shaderInt64 = false,
.shaderFloat16 = false,
.shaderInt16 = false,
};
return VK_SUCCESS;
}
VkResult anv_GetPhysicalDeviceInfo(
VkPhysicalDevice physicalDevice,
VkPhysicalDeviceInfoType infoType,