gallium/swr: Make flat shading tris work.

- Incorporate flatshade flag into the shader generation
- Use provoking vertex (vc) in shader when flat shading.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis 2016-04-13 10:48:55 -05:00 committed by Tim Rowley
parent c53a12fedc
commit f69a61b1aa
2 changed files with 5 additions and 0 deletions

View File

@ -102,6 +102,7 @@ swr_generate_fs_key(struct swr_jit_fs_key &key,
key.nr_cbufs = ctx->framebuffer.nr_cbufs;
key.light_twoside = ctx->rasterizer->light_twoside;
key.flatshade = ctx->rasterizer->flatshade;
memcpy(&key.vs_output_semantic_name,
&ctx->vs->info.base.output_semantic_name,
sizeof(key.vs_output_semantic_name));
@ -491,6 +492,9 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
if (interpMode == TGSI_INTERPOLATE_CONSTANT) {
inputs[attrib][channel] = wrap(va);
} else if ((interpMode == TGSI_INTERPOLATE_COLOR) &&
(key.flatshade == true)) {
inputs[attrib][channel] = wrap(vc);
} else {
Value *vk = FSUB(FSUB(VIMMED1(1.0f), vi), vj);

View File

@ -51,6 +51,7 @@ struct swr_jit_sampler_key {
struct swr_jit_fs_key : swr_jit_sampler_key {
unsigned nr_cbufs;
unsigned light_twoside;
unsigned flatshade;
ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
};