panfrost/midgard: Disassemble `cube` texture op
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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@ -794,6 +794,7 @@ print_texture_format(int format)
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switch (format) {
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DEFINE_CASE(TEXTURE_2D, "2d");
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DEFINE_CASE(TEXTURE_3D, "3d");
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DEFINE_CASE(TEXTURE_CUBE, "cube");
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default:
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printf("fmt_%d", format);
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