i965/miptree: Add a helper for getting an isl_surf from a miptree

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This commit is contained in:
Jason Ekstrand 2016-06-03 14:32:12 -07:00
parent e2dd3ce976
commit f665a3da72
2 changed files with 176 additions and 2 deletions

View File

@ -26,8 +26,6 @@
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#include "isl/isl.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_resolve_map.h"
@ -2999,3 +2997,173 @@ intel_miptree_unmap(struct brw_context *brw,
intel_miptree_release_map(mt, level, slice);
}
void
intel_miptree_get_isl_surf(struct brw_context *brw,
const struct intel_mipmap_tree *mt,
struct isl_surf *surf)
{
switch (mt->target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY: {
surf->dim = ISL_SURF_DIM_1D;
if (brw->gen >= 9 && mt->tiling == I915_TILING_NONE)
surf->dim_layout = ISL_DIM_LAYOUT_GEN9_1D;
else
surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
break;
}
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY:
case GL_TEXTURE_RECTANGLE:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_EXTERNAL_OES:
surf->dim = ISL_SURF_DIM_2D;
surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
break;
case GL_TEXTURE_3D:
surf->dim = ISL_SURF_DIM_3D;
if (brw->gen >= 9)
surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
else
surf->dim_layout = ISL_DIM_LAYOUT_GEN4_3D;
break;
default:
unreachable("Invalid texture target");
}
if (mt->num_samples > 1) {
switch (mt->msaa_layout) {
case INTEL_MSAA_LAYOUT_IMS:
surf->msaa_layout = ISL_MSAA_LAYOUT_INTERLEAVED;
break;
case INTEL_MSAA_LAYOUT_UMS:
case INTEL_MSAA_LAYOUT_CMS:
surf->msaa_layout = ISL_MSAA_LAYOUT_ARRAY;
break;
default:
unreachable("Invalid MSAA layout");
}
} else {
surf->msaa_layout = ISL_MSAA_LAYOUT_NONE;
}
if (mt->format == MESA_FORMAT_S_UINT8) {
surf->tiling = ISL_TILING_W;
/* The ISL definition of row_pitch matches the surface state pitch field
* a bit better than intel_mipmap_tree. In particular, ISL incorporates
* the factor of 2 for W-tiling in row_pitch.
*/
surf->row_pitch = 2 * mt->pitch;
} else {
switch (mt->tiling) {
case I915_TILING_NONE:
surf->tiling = ISL_TILING_LINEAR;
break;
case I915_TILING_X:
surf->tiling = ISL_TILING_X;
break;
case I915_TILING_Y:
switch (mt->tr_mode) {
case INTEL_MIPTREE_TRMODE_NONE:
surf->tiling = ISL_TILING_Y0;
break;
case INTEL_MIPTREE_TRMODE_YF:
surf->tiling = ISL_TILING_Yf;
break;
case INTEL_MIPTREE_TRMODE_YS:
surf->tiling = ISL_TILING_Ys;
break;
}
break;
default:
unreachable("Invalid tiling mode");
}
surf->row_pitch = mt->pitch;
}
surf->format = translate_tex_format(brw, mt->format, false);
if (brw->gen >= 9) {
if (surf->dim == ISL_SURF_DIM_1D && surf->tiling == ISL_TILING_LINEAR) {
/* For gen9 1-D surfaces, intel_mipmap_tree has a bogus alignment. */
surf->image_alignment_el = isl_extent3d(64, 1, 1);
} else {
/* On gen9+, intel_mipmap_tree stores the horizontal and vertical
* alignment in terms of surface elements like we want.
*/
surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign, 1);
}
} else {
/* On earlier gens it's stored in pixels. */
unsigned bw, bh;
_mesa_get_format_block_size(mt->format, &bw, &bh);
surf->image_alignment_el =
isl_extent3d(mt->halign / bw, mt->valign / bh, 1);
}
surf->logical_level0_px.width = mt->logical_width0;
surf->logical_level0_px.height = mt->logical_height0;
if (surf->dim == ISL_SURF_DIM_3D) {
surf->logical_level0_px.depth = mt->logical_depth0;
surf->logical_level0_px.array_len = 1;
} else if (mt->target == GL_TEXTURE_CUBE_MAP ||
mt->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
/* For cube maps, mt->logical_depth0 is in number of cubes */
surf->logical_level0_px.depth = 1;
surf->logical_level0_px.array_len = mt->logical_depth0 * 6;
} else {
surf->logical_level0_px.depth = 1;
surf->logical_level0_px.array_len = mt->logical_depth0;
}
surf->phys_level0_sa.width = mt->physical_width0;
surf->phys_level0_sa.height = mt->physical_height0;
if (surf->dim == ISL_SURF_DIM_3D) {
surf->phys_level0_sa.depth = mt->physical_depth0;
surf->phys_level0_sa.array_len = 1;
} else {
surf->phys_level0_sa.depth = 1;
surf->phys_level0_sa.array_len = mt->physical_depth0;
}
surf->levels = mt->last_level + 1;
surf->samples = MAX2(mt->num_samples, 1);
surf->size = 0; /* TODO */
surf->alignment = 0; /* TODO */
switch (surf->dim_layout) {
case ISL_DIM_LAYOUT_GEN4_2D:
case ISL_DIM_LAYOUT_GEN4_3D:
if (brw->gen >= 9) {
surf->array_pitch_el_rows = mt->qpitch;
} else {
unsigned bw, bh;
_mesa_get_format_block_size(mt->format, &bw, &bh);
assert(mt->qpitch % bh == 0);
surf->array_pitch_el_rows = mt->qpitch / bh;
}
break;
case ISL_DIM_LAYOUT_GEN9_1D:
surf->array_pitch_el_rows = 1;
break;
}
switch (mt->array_layout) {
case ALL_LOD_IN_EACH_SLICE:
surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;
break;
case ALL_SLICES_AT_EACH_LOD:
surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;
break;
default:
unreachable("Invalid array layout");
}
surf->usage = 0; /* TODO */
}

View File

@ -47,6 +47,7 @@
#include <assert.h>
#include "main/mtypes.h"
#include "isl/isl.h"
#include "intel_bufmgr.h"
#include "intel_resolve_map.h"
#include <GL/internal/dri_interface.h>
@ -796,6 +797,11 @@ intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
GLuint level, GLuint slice,
GLuint *x, GLuint *y);
void
intel_miptree_get_isl_surf(struct brw_context *brw,
const struct intel_mipmap_tree *mt,
struct isl_surf *surf);
void
intel_get_image_dims(struct gl_texture_image *image,
int *width, int *height, int *depth);