i965/miptree: Add a helper for getting an isl_surf from a miptree
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Chad Versace <chad.versace@intel.com>
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@ -26,8 +26,6 @@
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#include <GL/gl.h>
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#include <GL/internal/dri_interface.h>
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#include "isl/isl.h"
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#include "intel_batchbuffer.h"
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#include "intel_mipmap_tree.h"
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#include "intel_resolve_map.h"
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@ -2999,3 +2997,173 @@ intel_miptree_unmap(struct brw_context *brw,
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intel_miptree_release_map(mt, level, slice);
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}
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void
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intel_miptree_get_isl_surf(struct brw_context *brw,
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const struct intel_mipmap_tree *mt,
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struct isl_surf *surf)
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{
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switch (mt->target) {
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case GL_TEXTURE_1D:
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case GL_TEXTURE_1D_ARRAY: {
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surf->dim = ISL_SURF_DIM_1D;
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if (brw->gen >= 9 && mt->tiling == I915_TILING_NONE)
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surf->dim_layout = ISL_DIM_LAYOUT_GEN9_1D;
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else
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surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
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break;
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}
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case GL_TEXTURE_2D:
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_RECTANGLE:
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case GL_TEXTURE_CUBE_MAP:
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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case GL_TEXTURE_EXTERNAL_OES:
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surf->dim = ISL_SURF_DIM_2D;
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surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
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break;
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case GL_TEXTURE_3D:
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surf->dim = ISL_SURF_DIM_3D;
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if (brw->gen >= 9)
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surf->dim_layout = ISL_DIM_LAYOUT_GEN4_2D;
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else
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surf->dim_layout = ISL_DIM_LAYOUT_GEN4_3D;
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break;
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default:
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unreachable("Invalid texture target");
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}
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if (mt->num_samples > 1) {
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switch (mt->msaa_layout) {
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case INTEL_MSAA_LAYOUT_IMS:
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surf->msaa_layout = ISL_MSAA_LAYOUT_INTERLEAVED;
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break;
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case INTEL_MSAA_LAYOUT_UMS:
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case INTEL_MSAA_LAYOUT_CMS:
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surf->msaa_layout = ISL_MSAA_LAYOUT_ARRAY;
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break;
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default:
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unreachable("Invalid MSAA layout");
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}
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} else {
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surf->msaa_layout = ISL_MSAA_LAYOUT_NONE;
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}
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if (mt->format == MESA_FORMAT_S_UINT8) {
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surf->tiling = ISL_TILING_W;
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/* The ISL definition of row_pitch matches the surface state pitch field
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* a bit better than intel_mipmap_tree. In particular, ISL incorporates
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* the factor of 2 for W-tiling in row_pitch.
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*/
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surf->row_pitch = 2 * mt->pitch;
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} else {
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switch (mt->tiling) {
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case I915_TILING_NONE:
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surf->tiling = ISL_TILING_LINEAR;
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break;
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case I915_TILING_X:
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surf->tiling = ISL_TILING_X;
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break;
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case I915_TILING_Y:
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switch (mt->tr_mode) {
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case INTEL_MIPTREE_TRMODE_NONE:
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surf->tiling = ISL_TILING_Y0;
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break;
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case INTEL_MIPTREE_TRMODE_YF:
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surf->tiling = ISL_TILING_Yf;
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break;
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case INTEL_MIPTREE_TRMODE_YS:
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surf->tiling = ISL_TILING_Ys;
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break;
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}
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break;
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default:
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unreachable("Invalid tiling mode");
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}
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surf->row_pitch = mt->pitch;
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}
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surf->format = translate_tex_format(brw, mt->format, false);
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if (brw->gen >= 9) {
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if (surf->dim == ISL_SURF_DIM_1D && surf->tiling == ISL_TILING_LINEAR) {
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/* For gen9 1-D surfaces, intel_mipmap_tree has a bogus alignment. */
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surf->image_alignment_el = isl_extent3d(64, 1, 1);
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} else {
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/* On gen9+, intel_mipmap_tree stores the horizontal and vertical
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* alignment in terms of surface elements like we want.
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*/
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surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign, 1);
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}
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} else {
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/* On earlier gens it's stored in pixels. */
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unsigned bw, bh;
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_mesa_get_format_block_size(mt->format, &bw, &bh);
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surf->image_alignment_el =
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isl_extent3d(mt->halign / bw, mt->valign / bh, 1);
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}
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surf->logical_level0_px.width = mt->logical_width0;
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surf->logical_level0_px.height = mt->logical_height0;
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if (surf->dim == ISL_SURF_DIM_3D) {
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surf->logical_level0_px.depth = mt->logical_depth0;
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surf->logical_level0_px.array_len = 1;
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} else if (mt->target == GL_TEXTURE_CUBE_MAP ||
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mt->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
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/* For cube maps, mt->logical_depth0 is in number of cubes */
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surf->logical_level0_px.depth = 1;
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surf->logical_level0_px.array_len = mt->logical_depth0 * 6;
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} else {
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surf->logical_level0_px.depth = 1;
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surf->logical_level0_px.array_len = mt->logical_depth0;
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}
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surf->phys_level0_sa.width = mt->physical_width0;
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surf->phys_level0_sa.height = mt->physical_height0;
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if (surf->dim == ISL_SURF_DIM_3D) {
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surf->phys_level0_sa.depth = mt->physical_depth0;
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surf->phys_level0_sa.array_len = 1;
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} else {
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surf->phys_level0_sa.depth = 1;
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surf->phys_level0_sa.array_len = mt->physical_depth0;
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}
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surf->levels = mt->last_level + 1;
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surf->samples = MAX2(mt->num_samples, 1);
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surf->size = 0; /* TODO */
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surf->alignment = 0; /* TODO */
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switch (surf->dim_layout) {
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case ISL_DIM_LAYOUT_GEN4_2D:
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case ISL_DIM_LAYOUT_GEN4_3D:
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if (brw->gen >= 9) {
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surf->array_pitch_el_rows = mt->qpitch;
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} else {
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unsigned bw, bh;
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_mesa_get_format_block_size(mt->format, &bw, &bh);
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assert(mt->qpitch % bh == 0);
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surf->array_pitch_el_rows = mt->qpitch / bh;
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}
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break;
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case ISL_DIM_LAYOUT_GEN9_1D:
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surf->array_pitch_el_rows = 1;
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break;
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}
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switch (mt->array_layout) {
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case ALL_LOD_IN_EACH_SLICE:
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surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;
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break;
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case ALL_SLICES_AT_EACH_LOD:
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surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;
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break;
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default:
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unreachable("Invalid array layout");
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}
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surf->usage = 0; /* TODO */
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}
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@ -47,6 +47,7 @@
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#include <assert.h>
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#include "main/mtypes.h"
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#include "isl/isl.h"
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#include "intel_bufmgr.h"
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#include "intel_resolve_map.h"
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#include <GL/internal/dri_interface.h>
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@ -796,6 +797,11 @@ intel_miptree_get_image_offset(const struct intel_mipmap_tree *mt,
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GLuint level, GLuint slice,
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GLuint *x, GLuint *y);
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void
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intel_miptree_get_isl_surf(struct brw_context *brw,
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const struct intel_mipmap_tree *mt,
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struct isl_surf *surf);
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void
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intel_get_image_dims(struct gl_texture_image *image,
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int *width, int *height, int *depth);
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