mesa: Refactor set_ubo_binding()

Make set_ubo_binding() just update the binding, and move the code
that does validation, flushes the vertices etc. into a new
bind_uniform_buffer() function.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Fredrik Höglund 2013-11-15 19:51:02 +01:00
parent 28d7335810
commit f65a0c19a5
1 changed files with 40 additions and 14 deletions

View File

@ -2601,17 +2601,45 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
}
}
/**
* Binds a buffer object to a uniform buffer binding point.
*
* The caller is responsible for flushing vertices and updating
* NewDriverState.
*/
static void
set_ubo_binding(struct gl_context *ctx,
int index,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
GLboolean autoSize)
struct gl_uniform_buffer_binding *binding,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
GLboolean autoSize)
{
struct gl_uniform_buffer_binding *binding;
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
binding->Offset = offset;
binding->Size = size;
binding->AutomaticSize = autoSize;
}
/**
* Binds a buffer object to a uniform buffer binding point.
*
* Unlike set_ubo_binding(), this function also flushes vertices
* and updates NewDriverState. It also checks if the binding
* has actually changed before updating it.
*/
static void
bind_uniform_buffer(struct gl_context *ctx,
GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
GLboolean autoSize)
{
struct gl_uniform_buffer_binding *binding =
&ctx->UniformBufferBindings[index];
binding = &ctx->UniformBufferBindings[index];
if (binding->BufferObject == bufObj &&
binding->Offset == offset &&
binding->Size == size &&
@ -2622,10 +2650,7 @@ set_ubo_binding(struct gl_context *ctx,
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
binding->Offset = offset;
binding->Size = size;
binding->AutomaticSize = autoSize;
set_ubo_binding(ctx, binding, bufObj, offset, size, autoSize);
}
/**
@ -2660,7 +2685,7 @@ bind_buffer_range_uniform_buffer(struct gl_context *ctx,
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
bind_uniform_buffer(ctx, index, bufObj, offset, size, GL_FALSE);
}
@ -2679,10 +2704,11 @@ bind_buffer_base_uniform_buffer(struct gl_context *ctx,
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
if (bufObj == ctx->Shared->NullBufferObj)
set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
bind_uniform_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
else
set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
bind_uniform_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
}
/**