st/mesa/glsl/i965: set num_ssbos directly in shader_info

Here we also remove the duplicate field in gl_linked_shader and always
get the value from shader_info instead.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri 2016-11-05 09:24:51 +11:00
parent 0e7eec1ab5
commit f62eb6c7eb
9 changed files with 25 additions and 24 deletions

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@ -150,7 +150,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
if (shader_prog->Label)
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
shader->info->has_transform_feedback_varyings =

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@ -901,7 +901,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
var->data.mode == ir_var_shader_storage);
unsigned num_blocks = var->data.mode == ir_var_uniform ?
shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
shader->Program->info.num_ubos : shader->Program->info.num_ssbos;
struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks;

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@ -1137,7 +1137,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
if (prog->_LinkedShaders[i]) {
if (validate_ssbo) {
max_num_buffer_blocks +=
prog->_LinkedShaders[i]->NumShaderStorageBlocks;
prog->_LinkedShaders[i]->Program->info.num_ssbos;
} else {
max_num_buffer_blocks +=
prog->_LinkedShaders[i]->Program->info.num_ubos;
@ -1158,7 +1158,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
unsigned sh_num_blocks;
struct gl_uniform_block **sh_blks;
if (validate_ssbo) {
sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks;
sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos;
sh_blks = sh->ShaderStorageBlocks;
} else {
sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos;
@ -2287,7 +2287,7 @@ link_intrastage_shaders(void *mem_ctx,
for (unsigned i = 0; i < num_ssbo_blocks; i++) {
linked->ShaderStorageBlocks[i] = &ssbo_blocks[i];
}
linked->NumShaderStorageBlocks = num_ssbo_blocks;
linked->Program->info.num_ssbos = num_ssbo_blocks;
/* At this point linked should contain all of the linked IR, so
* validate it to make sure nothing went wrong.
@ -3099,7 +3099,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
total_shader_storage_blocks += sh->NumShaderStorageBlocks;
total_shader_storage_blocks += sh->Program->info.num_ssbos;
total_uniform_blocks += sh->Program->info.num_ubos;
const unsigned max_uniform_blocks =
@ -3112,10 +3112,10 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
const unsigned max_shader_storage_blocks =
ctx->Const.Program[i].MaxShaderStorageBlocks;
if (max_shader_storage_blocks < sh->NumShaderStorageBlocks) {
if (max_shader_storage_blocks < sh->Program->info.num_ssbos) {
linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n",
_mesa_shader_stage_to_string(i),
sh->NumShaderStorageBlocks, max_shader_storage_blocks);
sh->Program->info.num_ssbos, max_shader_storage_blocks);
}
}
@ -3224,7 +3224,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
ctx->Const.Program[i].MaxImageUniforms);
total_image_units += sh->NumImages;
total_shader_storage_blocks += sh->NumShaderStorageBlocks;
total_shader_storage_blocks += sh->Program->info.num_ssbos;
if (i == MESA_SHADER_FRAGMENT) {
foreach_in_list(ir_instruction, node, sh->ir) {

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@ -289,7 +289,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
unsigned num_blocks;
struct gl_uniform_block **blocks;
if (this->buffer_access_type != ubo_load_access) {
num_blocks = shader->NumShaderStorageBlocks;
num_blocks = shader->Program->info.num_ssbos;
blocks = shader->ShaderStorageBlocks;
} else {
num_blocks = shader->Program->info.num_ubos;

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@ -1207,16 +1207,19 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
stage_prog_data->binding_table.texture_start = next_binding_table_offset;
next_binding_table_offset += num_textures;
if (shader) {
if (prog->info.num_ubos) {
assert(prog->info.num_ubos <= BRW_MAX_UBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
next_binding_table_offset += prog->info.num_ubos;
assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
next_binding_table_offset += shader->NumShaderStorageBlocks;
} else {
stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
}
if (prog->info.num_ssbos) {
assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
next_binding_table_offset += prog->info.num_ssbos;
} else {
stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
}

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@ -1408,7 +1408,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
uint32_t *ssbo_surf_offsets =
&stage_state->surf_offset[prog_data->binding_table.ssbo_start];
for (int i = 0; i < shader->NumShaderStorageBlocks; i++) {
for (int i = 0; i < shader->Program->info.num_ssbos; i++) {
struct gl_shader_storage_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding];
@ -1430,7 +1430,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw,
}
}
if (shader->Program->info.num_ubos || shader->NumShaderStorageBlocks)
if (shader->Program->info.num_ubos || shader->Program->info.num_ssbos)
brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
}

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@ -2384,7 +2384,6 @@ struct gl_linked_shader
*/
unsigned num_combined_uniform_components;
unsigned NumShaderStorageBlocks;
struct gl_uniform_block **ShaderStorageBlocks;
struct exec_list *ir;

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@ -53,7 +53,7 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader,
c = &st->ctx->Const.Program[shader->Stage];
for (i = 0; i < shader->NumShaderStorageBlocks; i++) {
for (i = 0; i < shader->Program->info.num_ssbos; i++) {
struct gl_shader_storage_buffer_binding *binding;
struct st_buffer_object *st_obj;
struct pipe_shader_buffer *sb = &buffers[i];
@ -80,13 +80,13 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader,
}
}
st->pipe->set_shader_buffers(st->pipe, shader_type, c->MaxAtomicBuffers,
shader->NumShaderStorageBlocks, buffers);
shader->Program->info.num_ssbos, buffers);
/* clear out any stale shader buffers */
if (shader->NumShaderStorageBlocks < c->MaxShaderStorageBlocks)
if (shader->Program->info.num_ssbos < c->MaxShaderStorageBlocks)
st->pipe->set_shader_buffers(
st->pipe, shader_type,
c->MaxAtomicBuffers + shader->NumShaderStorageBlocks,
c->MaxShaderStorageBlocks - shader->NumShaderStorageBlocks,
c->MaxAtomicBuffers + shader->Program->info.num_ssbos,
c->MaxShaderStorageBlocks - shader->Program->info.num_ssbos,
NULL);
}

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@ -6645,7 +6645,7 @@ set_affected_state_flags(uint64_t *states,
if (prog->info.num_ubos)
*states |= new_ubos;
if (shader->NumShaderStorageBlocks)
if (prog->info.num_ssbos)
*states |= new_ssbos;
if (prog->info.num_abos)