svga: move comment, declaration in svga_init_shader_key_common()

put the comment before the relevant code.  Move declaration of
swizzle_tab var to where it's used.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul 2017-07-11 12:57:46 -06:00
parent 33eedd081e
commit f62bc96dd6
1 changed files with 5 additions and 6 deletions

View File

@ -192,7 +192,6 @@ svga_init_shader_key_common(const struct svga_context *svga,
struct svga_compile_key *key)
{
unsigned i, idx = 0;
const enum pipe_swizzle *swizzle_tab;
assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views));
@ -224,16 +223,16 @@ svga_init_shader_key_common(const struct svga_context *svga,
}
}
swizzle_tab = (view->texture->target != PIPE_BUFFER &&
!util_format_has_alpha(view->format) &&
svga_texture_device_format_has_alpha(view->texture)) ?
set_alpha : copy_alpha;
/* If we have a non-alpha view into an svga3d surface with an
* alpha channel, then explicitly set the alpha channel to 1
* when sampling. Note that we need to check the
* actual device format to cover also imported surface cases.
*/
const enum pipe_swizzle *swizzle_tab =
(view->texture->target != PIPE_BUFFER &&
!util_format_has_alpha(view->format) &&
svga_texture_device_format_has_alpha(view->texture)) ?
set_alpha : copy_alpha;
key->tex[i].swizzle_r = swizzle_tab[view->swizzle_r];
key->tex[i].swizzle_g = swizzle_tab[view->swizzle_g];