svga: move comment, declaration in svga_init_shader_key_common()
put the comment before the relevant code. Move declaration of swizzle_tab var to where it's used. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@ -192,7 +192,6 @@ svga_init_shader_key_common(const struct svga_context *svga,
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struct svga_compile_key *key)
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{
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unsigned i, idx = 0;
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const enum pipe_swizzle *swizzle_tab;
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assert(shader < ARRAY_SIZE(svga->curr.num_sampler_views));
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@ -224,16 +223,16 @@ svga_init_shader_key_common(const struct svga_context *svga,
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}
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}
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swizzle_tab = (view->texture->target != PIPE_BUFFER &&
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!util_format_has_alpha(view->format) &&
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svga_texture_device_format_has_alpha(view->texture)) ?
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set_alpha : copy_alpha;
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/* If we have a non-alpha view into an svga3d surface with an
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* alpha channel, then explicitly set the alpha channel to 1
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* when sampling. Note that we need to check the
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* actual device format to cover also imported surface cases.
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*/
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const enum pipe_swizzle *swizzle_tab =
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(view->texture->target != PIPE_BUFFER &&
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!util_format_has_alpha(view->format) &&
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svga_texture_device_format_has_alpha(view->texture)) ?
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set_alpha : copy_alpha;
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key->tex[i].swizzle_r = swizzle_tab[view->swizzle_r];
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key->tex[i].swizzle_g = swizzle_tab[view->swizzle_g];
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