i965: Raise const.MaxTextureLevels to 14 (8192)

Mesa now limits, by default, the max number of texture levels to 15 so we
can now support the architectural maximum for gen4-6 of 14.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2011-06-02 08:27:09 +01:00
parent b0dc2d0c3b
commit f61d1deac7
1 changed files with 3 additions and 3 deletions

View File

@ -94,9 +94,9 @@ GLboolean brwCreateContext( int api,
ctx->Const.MaxVertexTextureImageUnits +
ctx->Const.MaxTextureImageUnits;
/* Mesa limits textures to 4kx4k; it would be nice to fix that someday
*/
ctx->Const.MaxTextureLevels = 13;
ctx->Const.MaxTextureLevels = 14; /* 8192 */
if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = (1<<12);