nv50: keep track of PGRAPH state in nv50_screen

Normally this is kept in nv50_context, and on switching the active
context, the state is copied from the previous context. However when the
last context is destroyed, this is lost, and a new context might later
be created. When the currently-active context is destroyed, save its
state in the screen, and restore it when setting the current context.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Reported-by: Matteo Bruni <matteo.mystral@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Ilia Mirkin 2015-05-08 00:15:22 -04:00
parent d6fb155f30
commit f617029db3
4 changed files with 36 additions and 30 deletions

View File

@ -138,8 +138,11 @@ nv50_destroy(struct pipe_context *pipe)
{
struct nv50_context *nv50 = nv50_context(pipe);
if (nv50_context_screen(nv50)->cur_ctx == nv50)
nv50_context_screen(nv50)->cur_ctx = NULL;
if (nv50->screen->cur_ctx == nv50) {
nv50->screen->cur_ctx = NULL;
/* Save off the state in case another context gets created */
nv50->screen->save_state = nv50->state;
}
nouveau_pushbuf_bufctx(nv50->base.pushbuf, NULL);
nouveau_pushbuf_kick(nv50->base.pushbuf, nv50->base.pushbuf->channel);
@ -290,6 +293,10 @@ nv50_create(struct pipe_screen *pscreen, void *priv)
pipe->get_sample_position = nv50_context_get_sample_position;
if (!screen->cur_ctx) {
/* Restore the last context's state here, normally handled during
* context switch
*/
nv50->state = screen->save_state;
screen->cur_ctx = nv50;
nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx);
}

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@ -104,28 +104,7 @@ struct nv50_context {
uint32_t dirty;
boolean cb_dirty;
struct {
uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
uint32_t interpolant_ctrl;
uint32_t semantic_color;
uint32_t semantic_psize;
int32_t index_bias;
boolean uniform_buffer_bound[3];
boolean prim_restart;
boolean point_sprite;
boolean rt_serialize;
boolean flushed;
boolean rasterizer_discard;
uint8_t tls_required;
boolean new_tls_space;
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[3];
uint8_t num_samplers[3];
uint8_t prim_size;
uint16_t scissor;
} state;
struct nv50_graph_state state;
struct nv50_blend_stateobj *blend;
struct nv50_rasterizer_stateobj *rast;
@ -191,12 +170,6 @@ nv50_context(struct pipe_context *pipe)
return (struct nv50_context *)pipe;
}
static INLINE struct nv50_screen *
nv50_context_screen(struct nv50_context *nv50)
{
return nv50_screen(&nv50->base.screen->base);
}
/* return index used in nv50_context arrays for a specific shader type */
static INLINE unsigned
nv50_context_shader_stage(unsigned pipe)

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@ -25,10 +25,34 @@ struct nv50_context;
struct nv50_blitter;
struct nv50_graph_state {
uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
uint32_t interpolant_ctrl;
uint32_t semantic_color;
uint32_t semantic_psize;
int32_t index_bias;
boolean uniform_buffer_bound[3];
boolean prim_restart;
boolean point_sprite;
boolean rt_serialize;
boolean flushed;
boolean rasterizer_discard;
uint8_t tls_required;
boolean new_tls_space;
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[3];
uint8_t num_samplers[3];
uint8_t prim_size;
uint16_t scissor;
};
struct nv50_screen {
struct nouveau_screen base;
struct nv50_context *cur_ctx;
struct nv50_graph_state save_state;
struct nouveau_bo *code;
struct nouveau_bo *uniforms;

View File

@ -394,6 +394,8 @@ nv50_switch_pipe_context(struct nv50_context *ctx_to)
if (ctx_from)
ctx_to->state = ctx_from->state;
else
ctx_to->state = ctx_to->screen->save_state;
ctx_to->dirty = ~0;
ctx_to->viewports_dirty = ~0;