nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.

Eric and I would like a bitmask of which samplers are used, similar to
prog->SamplersUsed, but available in NIR.  The linker uses SamplersUsed
for resource limit checking, but later optimizations may eliminate more
samplers.  So instead of propagating it through, we gather a new one.
While there, we also gather the existing textures_used_by_txf bitmask.

Gathering these bitfields in nir_shader_gather_info is awkward at best.
The main reason is that it introduces an ordering dependency between the
two passes.  If gathering runs before lower_samplers_as_deref, it can't
look at var->data.binding.  If the driver doesn't use the full lowering
to texture_index/texture_array_size (like radeonsi), then the gathering
can't use those fields.  Gathering might be run early /and/ late, first
to get varying info, and later to update it after variant lowering.  At
this point, should gathering work on pre-lowered or post-lowered code?
Pre-lowered is also harder due to the presence of structure types.

Just doing the gathering when we do the lowering alleviates these
ordering problems.  This fixes ordering issues in i965 and makes the
txf info gathering work for radeonsi (though they don't use it).

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2019-01-13 10:39:41 -08:00
parent 120f9b8362
commit f5c7df4dc9
7 changed files with 40 additions and 11 deletions

View File

@ -197,6 +197,26 @@ lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
return new_deref;
}
static void
record_textures_used(struct shader_info *info,
nir_deref_instr *deref,
nir_texop op)
{
nir_variable *var = nir_deref_instr_get_variable(deref);
/* Structs have been lowered already, so get_aoa_size is sufficient. */
const unsigned size =
glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
info->textures_used |= mask;
if (op == nir_texop_txf ||
op == nir_texop_txf_ms ||
op == nir_texop_txf_ms_mcs)
info->textures_used_by_txf |= mask;
}
static bool
lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
nir_builder *b)
@ -217,6 +237,7 @@ lower_sampler(nir_tex_instr *instr, struct lower_samplers_as_deref_state *state,
if (texture_deref) {
nir_instr_rewrite_src(&instr->instr, &instr->src[texture_idx].src,
nir_src_for_ssa(&texture_deref->dest.ssa));
record_textures_used(&b->shader->info, texture_deref, instr->op);
}
}
@ -297,6 +318,9 @@ gl_nir_lower_samplers_as_deref(nir_shader *shader,
state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
_mesa_key_string_equal);
shader->info.textures_used = 0;
shader->info.textures_used_by_txf = 0;
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, &state);

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@ -286,13 +286,6 @@ gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
case nir_texop_tg4:
shader->info.uses_texture_gather = true;
break;
case nir_texop_txf:
case nir_texop_txf_ms:
case nir_texop_txf_ms_mcs:
shader->info.textures_used_by_txf |=
((1 << MAX2(instr->texture_array_size, 1)) - 1) <<
instr->texture_index;
break;
default:
break;
}

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@ -115,6 +115,9 @@ typedef struct shader_info {
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
/** Bitfield of which textures are used */
uint32_t textures_used;
/** Bitfield of which textures are used by texelFetch() */
uint32_t textures_used_by_txf;

View File

@ -324,6 +324,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
brw_shader_gather_info(prog->nir, prog);
NIR_PASS_V(prog->nir, gl_nir_lower_samplers, shProg);
prog->info.textures_used = prog->nir->info.textures_used;
prog->info.textures_used_by_txf = prog->nir->info.textures_used_by_txf;
NIR_PASS_V(prog->nir, gl_nir_lower_atomics, shProg, false);
NIR_PASS_V(prog->nir, nir_lower_atomics_to_ssbo,
prog->nir->info.num_abos);

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@ -848,12 +848,18 @@ st_nir_assign_varying_locations(struct st_context *st, nir_shader *nir)
void
st_nir_lower_samplers(struct pipe_screen *screen, nir_shader *nir,
struct gl_shader_program *shader_program)
struct gl_shader_program *shader_program,
struct gl_program *prog)
{
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, gl_nir_lower_samplers_as_deref, shader_program);
else
NIR_PASS_V(nir, gl_nir_lower_samplers, shader_program);
if (prog) {
prog->info.textures_used = nir->info.textures_used;
prog->info.textures_used_by_txf = nir->info.textures_used_by_txf;
}
}
/* Last third of preparing nir from glsl, which happens after shader
@ -891,7 +897,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo);
}
st_nir_lower_samplers(screen, nir, shader_program);
st_nir_lower_samplers(screen, nir, shader_program, prog);
}
} /* extern "C" */

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@ -56,7 +56,8 @@ void st_nir_assign_varying_locations(struct st_context *st,
struct nir_shader *nir);
void st_nir_lower_samplers(struct pipe_screen *screen, struct nir_shader *nir,
struct gl_shader_program *shader_program);
struct gl_shader_program *shader_program,
struct gl_program *prog);
struct pipe_shader_state *
st_nir_finish_builtin_shader(struct st_context *st,

View File

@ -61,7 +61,7 @@ st_nir_finish_builtin_shader(struct st_context *st,
st_nir_assign_varying_locations(st, nir);
st_nir_lower_samplers(screen, nir, NULL);
st_nir_lower_samplers(screen, nir, NULL, NULL);
if (st->ctx->Const.PackedDriverUniformStorage) {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, st_glsl_type_dword_size,