mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
Currently, we raise an error when doing this which breaks a conformance test from the OpenGL samples pack. Even if this is a bit silly it is not an error. From http://www.opengl.org/wiki/Rectangle_Texture: "Rectangle textures contain exactly one image; they cannot have mipmaps. Therefore, any texture parameters that depend on LODs are irrelevant when used with rectangle textures; attempting to set these parameters to any value other than 0 will result in an error." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76496 Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -352,7 +352,8 @@ set_tex_parameteri(struct gl_context *ctx,
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if (texObj->MaxLevel == params[0])
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return GL_FALSE;
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if (params[0] < 0 || texObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
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if (params[0] < 0 ||
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(texObj->Target == GL_TEXTURE_RECTANGLE_ARB && params[0] > 0)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glTexParameter(param=%d)", params[0]);
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return GL_FALSE;
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