Mesa 12.0.2 Release Notes / September 2, 2016
+ ++Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release. +
++Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.3. OpenGL +4.3 is only available if requested at context creation +because compatibility contexts are not supported. +
+ + +SHA256 checksums
++TBD ++ + +
New features
+None
+ + +Bug fixes
+ +This list is likely incomplete.
+ +-
+
+
- Bug 69622 - eglTerminate then eglMakeCurrent crahes + +
- Bug 89599 - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang + +
- Bug 91342 - Very dark textures on some objects in indoors environments in Postal 2 + +
- Bug 92306 - GL Excess demo renders incorrectly on nv43 + +
- Bug 94148 - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus + +
- Bug 96274 - [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed + +
- Bug 96358 - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1) + +
- Bug 96381 - Texture artifacts with immutable texture storage and mipmaps + +
- Bug 96762 - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas + +
- Bug 96835 - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash + +
- Bug 96850 - Crucible tests fail for 32bit mesa + +
- Bug 96908 - [radeonsi] MSAA causes graphical artifacts + +
- Bug 96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver + +
- Bug 96971 - invariant qualifier is not valid for shader inputs + +
- Bug 97039 - The Talos Principle and Serious Sam 3 GPU faults + +
- Bug 97207 - [IVY BRIDGE] Fragment shader discard writing to depth + +
- Bug 97214 - X not running with error "Failed to make EGL context current" + +
- Bug 97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault + +
- Bug 97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane + +
- Bug 97307 - glsl/glcpp/tests/glcpp-test regression + +
- Bug 97331 - glDrawElementsBaseVertex doesn't work in display list on i915 + +
- Bug 97351 - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases + +
- Bug 97426 - glScissor gives vertically inverted result + +
- Bug 97476 - Shader binaries should not be stored in the PipelineCache + +
- Bug 97567 - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1 + +
Changes
+ +Andreas Boll (1):
+-
+
- configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too +
Bernard Kilarski (1):
+-
+
- glx: fix error code when there is no context bound +
Brian Paul (4):
+-
+
- svga: handle mismatched number of samplers, sampler views +
- mesa: use _mesa_clear_texture_image() in clear_texture_fields() +
- swrast: fix incorrectly positioned putImage() in swrast driver +
- mesa: fix format conversion bug in get_tex_rgba_uncompressed() +
Chad Versace (2):
+-
+
- i965: Fix miptree layout for EGLImage-based renderbuffers +
- i965: Respect miptree offsets in intel_readpixels_tiled_memcpy() +
Christian König (1):
+-
+
- st/mesa: fix reference counting bug in st_vdpau +
Chuck Atkins (1):
+-
+
- swr: Refactor checks for compiler feature flags +
Daniel Scharrer (1):
+-
+
- mesa: Fix fixed function spot lighting on newer hardware (again) +
Dave Airlie (2):
+-
+
- anv: fix writemask on blit fragment shader. +
- st/glsl_to_tgsi: fix st_src_reg_for_double constant. +
Emil Velikov (15):
+-
+
- docs: add sha256 checksums for 12.0.1 +
- mesa: automake: list builddir before srcdir +
- mesa: scons: list builddir before srcdir +
- i965: store reference to the context within struct brw_fence (v2) +
- anv: remove internal 'validate' layer +
- anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility +
- anv: automake: build with -Bsymbolic +
- anv: do not export the Vulkan API +
- anv: remove dummy VK_DEBUG_MARKER_EXT entry points +
- isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility +
- cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth" +
- i915: Check return value of screen->image.loader->getBuffers +
- Revert "i965/miptree: Set logical_depth0 == 6 for cube maps" +
- glx/glvnd: list the strcmp arguments in correct order +
- Update version to 12.0.2 +
Eric Anholt (4):
+-
+
- vc4: Close our screen's fd on screen close. +
- vc4: Disable early Z with computed depth. +
- vc4: Fix a leak of the src[] array of VPM reads in optimization. +
- vc4: Fix leak of the bo_handles table. +
Francisco Jerez (3):
+-
+
- i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush. +
- i965: Make room in the batch epilogue for three more pipe controls. +
- i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush. +
Haixia Shi (1):
+-
+
- platform_android: prevent deadlock in droid_swap_buffers +
Ian Romanick (5):
+-
+
- mesa: Strip arrayness from interface block names in some IO validation +
- glsl: Pack integer and double varyings as flat even if interpolation mode is none +
- glcpp: Track the actual version instead of just the version_resolved flag +
- glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders +
- glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10 +
Ilia Mirkin (16):
+-
+
- mesa: etc2 online compression is unsupported, don't attempt it +
- st/mesa: return appropriate mesa format for ETC texture formats +
- mesa: set _NEW_BUFFERS when updating texture bound to current buffers +
- nv50,nvc0: srgb rendering is only available for rgba/bgra +
- vbo: allow DrawElementsBaseVertex in display lists +
- gallium/util: add helper to compute zmin/zmax for a viewport state +
- nv50,nvc0: fix depth range when halfz is enabled +
- nv50/ir: fix bb positions after exit instructions +
- vbo: add basevertex when looking up elements for vbo splitting +
- a4xx: only disable depth clipping, not all clipping, when requested +
- nv50/ir: make sure cfg iterator always hits all blocks +
- main: add missing EXTRA_END in OES_sample_variables get check +
- nouveau: always enable at least one RC +
- nv30: only bail on color/depth bpp mismatch when surfaces are swizzled +
- a4xx: make sure to actually clamp depth as requested +
- gk110/ir: fix quadop dall emission +
Jan Ziak (2):
+-
+
- egl/x11: avoid using freed memory if dri2 init fails +
- loader: fix memory leak in loader_dri3_open +
Jason Ekstrand (31):
+-
+
- nir/spirv: Don't multiply the push constant block size by 4 +
- anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge +
- glsl/types: Fix function type comparison function +
- glsl/types: Use _mesa_hash_data for hashing function types +
- genxml: Make gen6-7 blending look more like gen8 +
- anv/pipeline: Unify blend state setup between gen7 and gen8 +
- anv: Enable independentBlend on gen7 +
- anv: Add an align_down_npot_u32 helper +
- anv: Handle VK_WHOLE_SIZE properly for buffer views +
- i965/miptree: Enforce that height == 1 for 1-D array textures +
- i965/miptree: Set logical_depth0 == 6 for cube maps +
- nir: Add a nir_deref_foreach_leaf helper +
- nir/inline: Constant-initialize local variables in the callee if needed +
- anv/pipeline: Set up point coord enables +
- i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations +
- i965/vec4: Make opt_vector_float reset at the top of each block +
- anv/blit2d: Add a format parameter to bind_dst and create_iview +
- anv/blit2d: Add support for RGB destinations +
- anv/clear: Make cmd_clear_image take an actual VkClearValue +
- anv/clear: Clear E5B9G9R9 images as R32_UINT +
- anv: Include the pipeline layout in the shader hash +
- isl: Allow multisampled array textures +
- anv/descriptor_set: memset anv_descriptor_set_layout +
- anv/pipeline: Fix bind maps for fragment output arrays +
- anv/allocator: Correctly set the number of buckets +
- anv/pipeline: Properly handle OOM during shader compilation +
- anv: Remove unused fields from anv_pipeline_bind_map +
- anv: Add pipeline_has_stage guards a few places +
- anv: Add a struct for storing a compiled shader +
- anv/pipeline: Add support for caching the push constant map +
- anv: Rework pipeline caching +
José Fonseca (2):
+-
+
- appveyor: Install pywin32 extensions. +
- appveyor: Force Visual Studio 2013 image. +
Kenneth Graunke (21):
+-
+
- genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values. +
- genxml: Add APIMODE_D3D missing enum values and improve consistency. +
- anv: Fix near plane clipping on Gen7/7.5. +
- anv: Enable early culling on Gen7. +
- anv: Unify 3DSTATE_CLIP code across generations. +
- genxml: Rename "API Rendering Disable" to "Rendering Disable". +
- anv: Properly call gen75_emit_state_base_address on Haswell. +
- i965: Include VUE handles for GS with invocations > 1. +
- nir: Add a base const_index to shared atomic intrinsics. +
- i965: Fix shared atomic intrinsics to pay attention to base. +
- mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats. +
- mesa: Don't call GenerateMipmap if Width or Height == 0. +
- glsl: Delete bogus ir_set_program_inouts assert. +
- glsl: Fix the program resource names of gl_TessLevelOuter/Inner[]. +
- glsl: Fix location bias for patch variables. +
- glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00. +
- mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case. +
- nir/builder: Add bany_inequal and bany helpers. +
- i965: Implement the WaPreventHSTessLevelsInterference workaround. +
- i965: Fix execution size of scalar TCS barrier setup code. +
- i965: Fix barrier count shift in scalar TCS backend. +
Leo Liu (2):
+-
+
- st/omx/enc: check uninitialized list from task release +
- vl/dri3: fix a memory leak from front buffer +
Marek Olšák (7):
+-
+
- glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast +
- radeonsi: add a workaround for a compute VGPR-usage LLVM bug +
- winsys/amdgpu: disallow DCC with mipmaps +
- gallium/util: fix align64 +
- radeonsi: only set dual source blending for MRT0 +
- radeonsi: fix VM faults due NULL internal const buffers on CIK +
- radeonsi: disable SDMA texture copying on Carrizo +
Matt Turner (4):
+-
+
- mapi: Massage code to allow clang to compile. +
- i965/vec4: Ignore swizzle of VGRF for use by var_range_end(). +
- mesa: Use AC_HEADER_MAJOR to include correct header for major(). +
- nir: Walk blocks in source code order in lower_vars_to_ssa. +
Michel Dänzer (1):
+-
+
- glx: Don't use current context in __glXSendError +
Miklós Máté (1):
+-
+
- vbo: set draw_id +
Nanley Chery (5):
+-
+
- anv/descriptor_set: Fix binding partly undefined descriptor sets +
- isl: Fix assert on raw buffer surface state size +
- anv/device: Fix max buffer range limits +
- isl: Fix isl_tiling_is_any_y() +
- anv/gen7_pipeline: Set PixelShaderKillPixel for discards +
Nicolai Hähnle (7):
+-
+
- radeonsi: explicitly choose center locations for 1xAA on Polaris +
- radeonsi: fix Polaris MSAA regression +
- radeonsi: ensure sample locations are set for line and polygon smoothing +
- st_glsl_to_tgsi: only skip over slots of an input array that are present +
- glsl: fix optimization of discard nested multiple levels +
- radeonsi: flush TC L2 cache for indirect draw data +
- radeonsi: add si_set_rw_buffer to be used for internal descriptors +
Nicolas Boichat (6):
+-
+
- egl/dri2: dri2_make_current: Set EGL error if bindContext fails +
- egl/wayland: Set disp->DriverData to NULL on error +
- egl/surfaceless: Set disp->DriverData to NULL on error +
- egl/drm: Set disp->DriverData to NULL on error +
- egl/android: Set dpy->DriverData to NULL on error +
- egl/dri2: Add reference count for dri2_egl_display +
Rob Herring (3):
+-
+
- Android: add missing u_math.h include path for libmesa_isl +
- vc4: fix vc4_resource_from_handle() stride calculation +
- vc4: add hash table look-up for exported dmabufs +
Samuel Pitoiset (7):
+-
+
- nvc0/ir: fix images indirect access on Fermi +
- nvc0: fix the driver cb size when draw parameters are used +
- gm107/ir: add missing NEG modifier for IADD32I +
- gm107/ir: make use of ADD32I for all immediates +
- nvc0: upload sample locations on GM20x +
- nvc0: invalidate textures/samplers on GK104+ +
- nv50/ir: always emit the NDV bit for OP_QUADOP +
Stefan Dirsch (1):
+-
+
- Avoid overflow in 'last' variable of FindGLXFunction(...) +
Stencel, Joanna (1):
+-
+
- egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface. +
Tim Rowley (2):
+-
+
- Revert "gallium: Force blend color to 16-byte alignment" +
- swr: switch from overriding -march to selecting features +
Tomasz Figa (8):
+-
+
- gallium/dri: Add shared glapi to LIBADD on Android +
- egl/android: Remove unused variables +
- egl/android: Check return value of dri2_get_dri_config() +
- egl/android: Stop leaking DRI images +
- gallium/winsys/kms: Fix double refcount when importing from prime FD (v2) +
- gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2) +
- gallium/winsys/kms: Move display target handle lookup to separate function +
- gallium/winsys/kms: Look up the GEM handle after importing a prime FD +