Fallback to software render if there is no miptree for an image

This can happen when checking if a software fallback for a higher level
operation (such as GenerateMipmap) is needed.

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
This commit is contained in:
Will Dyson 2010-05-25 01:10:19 -04:00 committed by Alex Deucher
parent 76034aaf65
commit f49da110a8
1 changed files with 4 additions and 4 deletions

View File

@ -506,9 +506,10 @@ radeon_render_texture(GLcontext * ctx,
ASSERT(newImage);
if (newImage->Border != 0) {
/* Fallback on drawing to a texture with a border, which won't have a
* miptree.
radeon_image = (radeon_texture_image *)newImage;
if (!radeon_image->mt || newImage->Border != 0) {
/* Fallback on drawing to a texture without a miptree.
*/
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
_mesa_render_texture(ctx, fb, att);
@ -539,7 +540,6 @@ radeon_render_texture(GLcontext * ctx,
rrb->base.RefCount);
/* point the renderbufer's region to the texture image region */
radeon_image = (radeon_texture_image *)newImage;
if (rrb->bo != radeon_image->mt->bo) {
if (rrb->bo)
radeon_bo_unref(rrb->bo);