swrast: Enable GL_EXT_separate_shader_objects in software paths
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@ -261,6 +261,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
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#endif
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#if FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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