mesa: remove unused functions in m_xform.[ch]

The functions are:
_mesa_project_points()
_mesa_transform_bounds3()
_mesa_transform_bounds2()
_mesa_transform_point_sz()
This commit is contained in:
Brian Paul 2009-02-12 09:15:38 -07:00
parent e8cd8be03b
commit f45fa84319
2 changed files with 0 additions and 87 deletions

View File

@ -96,37 +96,6 @@ transform_func *_mesa_transform_tab[5];
#undef ARGS
GLvector4f *_mesa_project_points( GLvector4f *proj_vec,
const GLvector4f *clip_vec )
{
const GLuint stride = clip_vec->stride;
const GLfloat *from = (GLfloat *)clip_vec->start;
const GLuint count = clip_vec->count;
GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
GLuint i;
for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
{
GLfloat oow = 1.0F / from[3];
vProj[i][3] = oow;
vProj[i][0] = from[0] * oow;
vProj[i][1] = from[1] * oow;
vProj[i][2] = from[2] * oow;
}
proj_vec->flags |= VEC_SIZE_4;
proj_vec->size = 3;
proj_vec->count = clip_vec->count;
return proj_vec;
}
/*
* Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
* function is used for transforming clipping plane equations and spotlight
@ -148,47 +117,6 @@ void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[1
}
/* Useful for one-off point transformations, as in clipping.
* Note that because the matrix isn't analysed we do too many
* multiplies, and that the result is always 4-clean.
*/
void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
const GLfloat P[4], GLuint sz )
{
if (Q == P)
return;
if (sz == 4)
{
Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3];
Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3];
Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3];
Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
}
else if (sz == 3)
{
Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12];
Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13];
Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14];
Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
}
else if (sz == 2)
{
Q[0] = M[0] * P[0] + M[4] * P[1] + M[12];
Q[1] = M[1] * P[0] + M[5] * P[1] + M[13];
Q[2] = M[2] * P[0] + M[6] * P[1] + M[14];
Q[3] = M[3] * P[0] + M[7] * P[1] + M[15];
}
else if (sz == 1)
{
Q[0] = M[0] * P[0] + M[12];
Q[1] = M[1] * P[0] + M[13];
Q[2] = M[2] * P[0] + M[14];
Q[3] = M[3] * P[0] + M[15];
}
}
/*
* This is called only once. It initializes several tables with pointers
* to optimized transformation functions. This is where we can test for

View File

@ -148,18 +148,6 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
CONST GLvector4f *from_vec );
extern GLvector4f *_mesa_project_points( GLvector4f *to,
CONST GLvector4f *from );
extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16],
CONST GLfloat src[][3] );
extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
CONST GLfloat m[16],
CONST GLfloat src[][3] );
extern dotprod_func _mesa_dotprod_tab[5];
extern vec_copy_func _mesa_copy_tab[0x10];
extern vec_copy_func _mesa_copy_clean_tab[5];
@ -173,9 +161,6 @@ extern normal_func _mesa_normal_tab[0xf];
extern transform_func *_mesa_transform_tab[5];
extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \