mesa: remove unused functions in m_xform.[ch]
The functions are: _mesa_project_points() _mesa_transform_bounds3() _mesa_transform_bounds2() _mesa_transform_point_sz()
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@ -96,37 +96,6 @@ transform_func *_mesa_transform_tab[5];
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#undef ARGS
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GLvector4f *_mesa_project_points( GLvector4f *proj_vec,
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const GLvector4f *clip_vec )
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{
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const GLuint stride = clip_vec->stride;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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const GLuint count = clip_vec->count;
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GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
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GLuint i;
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for (i = 0 ; i < count ; i++, STRIDE_F(from, stride))
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{
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GLfloat oow = 1.0F / from[3];
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vProj[i][3] = oow;
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vProj[i][0] = from[0] * oow;
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vProj[i][1] = from[1] * oow;
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vProj[i][2] = from[2] * oow;
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}
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proj_vec->flags |= VEC_SIZE_4;
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proj_vec->size = 3;
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proj_vec->count = clip_vec->count;
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return proj_vec;
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}
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/*
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* Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
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* function is used for transforming clipping plane equations and spotlight
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@ -148,47 +117,6 @@ void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[1
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}
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/* Useful for one-off point transformations, as in clipping.
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* Note that because the matrix isn't analysed we do too many
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* multiplies, and that the result is always 4-clean.
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*/
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void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16],
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const GLfloat P[4], GLuint sz )
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{
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if (Q == P)
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return;
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if (sz == 4)
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{
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Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3];
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Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3];
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Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3];
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Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
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}
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else if (sz == 3)
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{
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Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12];
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Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13];
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Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14];
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Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
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}
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else if (sz == 2)
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{
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Q[0] = M[0] * P[0] + M[4] * P[1] + M[12];
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Q[1] = M[1] * P[0] + M[5] * P[1] + M[13];
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Q[2] = M[2] * P[0] + M[6] * P[1] + M[14];
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Q[3] = M[3] * P[0] + M[7] * P[1] + M[15];
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}
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else if (sz == 1)
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{
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Q[0] = M[0] * P[0] + M[12];
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Q[1] = M[1] * P[0] + M[13];
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Q[2] = M[2] * P[0] + M[14];
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Q[3] = M[3] * P[0] + M[15];
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}
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}
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/*
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* This is called only once. It initializes several tables with pointers
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* to optimized transformation functions. This is where we can test for
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@ -148,18 +148,6 @@ typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
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CONST GLvector4f *from_vec );
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extern GLvector4f *_mesa_project_points( GLvector4f *to,
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CONST GLvector4f *from );
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extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
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CONST GLfloat m[16],
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CONST GLfloat src[][3] );
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extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
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CONST GLfloat m[16],
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CONST GLfloat src[][3] );
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extern dotprod_func _mesa_dotprod_tab[5];
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extern vec_copy_func _mesa_copy_tab[0x10];
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extern vec_copy_func _mesa_copy_clean_tab[5];
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@ -173,9 +161,6 @@ extern normal_func _mesa_normal_tab[0xf];
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extern transform_func *_mesa_transform_tab[5];
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extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
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CONST GLfloat P[4], GLuint sz );
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#define TransformRaw( to, mat, from ) \
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( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
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