mesa: Add missing atomic buffer bindings and unbindings

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Aditya Atluri 2014-07-24 15:18:49 -04:00 committed by Marek Olšák
parent 150ac07b85
commit f455f34ab9
1 changed files with 31 additions and 0 deletions

View File

@ -832,6 +832,9 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer,
ctx->Shared->NullBufferObj);
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer,
ctx->Shared->NullBufferObj);
@ -842,6 +845,14 @@ _mesa_init_buffer_objects( struct gl_context *ctx )
ctx->UniformBufferBindings[i].Offset = -1;
ctx->UniformBufferBindings[i].Size = -1;
}
for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->AtomicBufferBindings[i].BufferObject,
ctx->Shared->NullBufferObj);
ctx->AtomicBufferBindings[i].Offset = -1;
ctx->AtomicBufferBindings[i].Size = -1;
}
}
@ -857,6 +868,8 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->AtomicBuffer, NULL);
_mesa_reference_buffer_object(ctx, &ctx->DrawIndirectBuffer, NULL);
for (i = 0; i < MAX_COMBINED_UNIFORM_BUFFERS; i++) {
@ -864,6 +877,13 @@ _mesa_free_buffer_objects( struct gl_context *ctx )
&ctx->UniformBufferBindings[i].BufferObject,
NULL);
}
for (i = 0; i < MAX_COMBINED_ATOMIC_BUFFERS; i++) {
_mesa_reference_buffer_object(ctx,
&ctx->AtomicBufferBindings[i].BufferObject,
NULL);
}
}
bool
@ -1200,6 +1220,17 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
_mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
}
/* unbind Atomci Buffer binding points */
for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {
_mesa_BindBufferBase( GL_ATOMIC_COUNTER_BUFFER, j, 0 );
}
}
if (ctx->UniformBuffer == bufObj) {
_mesa_BindBuffer( GL_ATOMIC_COUNTER_BUFFER, 0 );
}
/* unbind any pixel pack/unpack pointers bound to this buffer */
if (ctx->Pack.BufferObj == bufObj) {
_mesa_BindBuffer( GL_PIXEL_PACK_BUFFER_EXT, 0 );