compiler: Add enums for blend state

We add enums corresponding to (GLES) blend state to shader_enums.h,
complementing the existing advanced blending enums in the file. This
allows us to represent blending state in a driver-agnostic, API-agnostic
way to permit lowering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Alyssa Rosenzweig 2019-05-06 01:58:56 +00:00
parent d0bff89159
commit f41be53a17
1 changed files with 21 additions and 0 deletions

View File

@ -753,6 +753,27 @@ enum gl_advanced_blend_mode
BLEND_ALL = 0x7fff,
};
enum blend_func
{
BLEND_FUNC_ADD,
BLEND_FUNC_SUBTRACT,
BLEND_FUNC_REVERSE_SUBTRACT,
BLEND_FUNC_MIN,
BLEND_FUNC_MAX,
};
enum blend_factor
{
BLEND_FACTOR_ZERO,
BLEND_FACTOR_SRC_COLOR,
BLEND_FACTOR_DST_COLOR,
BLEND_FACTOR_SRC_ALPHA,
BLEND_FACTOR_DST_ALPHA,
BLEND_FACTOR_CONSTANT_COLOR,
BLEND_FACTOR_CONSTANT_ALPHA,
BLEND_FACTOR_SRC_ALPHA_SATURATE,
};
enum gl_tess_spacing
{
TESS_SPACING_UNSPECIFIED,