mesa: new comments, assertion related to glClearTexSubImage
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@ -4361,6 +4361,15 @@ get_tex_obj_for_clear(struct gl_context *ctx,
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return texObj;
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}
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/**
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* For clearing cube textures, the zoffset and depth parameters indicate
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* which cube map faces are to be cleared. This is the one case where we
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* need to be concerned with multiple gl_texture_images. This function
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* returns the array of texture images to clear for cube maps, or one
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* texture image otherwise.
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* \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
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*/
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static int
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get_tex_images_for_clear(struct gl_context *ctx,
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const char *function,
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@ -4430,6 +4439,7 @@ _mesa_ClearTexSubImage( GLuint texture, GLint level,
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minDepth = -(int) texImages[0]->Border;
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maxDepth = texImages[0]->Depth;
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} else {
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assert(numImages == MAX_FACES);
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minDepth = 0;
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maxDepth = numImages;
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}
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@ -4459,7 +4469,9 @@ _mesa_ClearTexSubImage( GLuint texture, GLint level,
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data ? clearValue[0] : NULL);
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}
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} else {
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/* loop over cube face images */
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for (i = zoffset; i < zoffset + depth; i++) {
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assert(i < MAX_FACES);
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if (!check_clear_tex_image(ctx, "glClearTexSubImage",
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texImages[i],
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format, type, data, clearValue[i]))
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