mesa: Only require independent blending for GLES 3.2.
We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2 spec is the one that has "Supporting blending on a per-draw-buffer basis" in the new features. V3D 3.3 would require lowering blending to shader code to implement independent blending. Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@ -516,7 +516,6 @@ compute_version_es2(const struct gl_extensions *extensions,
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extensions->ARB_texture_float &&
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extensions->ARB_texture_rg &&
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extensions->ARB_depth_buffer_float &&
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extensions->EXT_draw_buffers2 &&
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/* extensions->ARB_framebuffer_object && */
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extensions->EXT_framebuffer_sRGB &&
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extensions->EXT_packed_float &&
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@ -546,6 +545,7 @@ compute_version_es2(const struct gl_extensions *extensions,
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extensions->ARB_gpu_shader5 &&
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extensions->EXT_shader_integer_mix);
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const bool ver_3_2 = (ver_3_1 &&
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extensions->EXT_draw_buffers2 &&
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extensions->KHR_blend_equation_advanced &&
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extensions->KHR_robustness &&
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extensions->KHR_texture_compression_astc_ldr &&
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