mesa: Only require independent blending for GLES 3.2.

We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2
spec is the one that has "Supporting blending on a per-draw-buffer basis"
in the new features.  V3D 3.3 would require lowering blending to shader
code to implement independent blending.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Eric Anholt 2018-01-18 16:24:42 -08:00
parent 60d8fe9216
commit f398aa6aef
1 changed files with 1 additions and 1 deletions

View File

@ -516,7 +516,6 @@ compute_version_es2(const struct gl_extensions *extensions,
extensions->ARB_texture_float &&
extensions->ARB_texture_rg &&
extensions->ARB_depth_buffer_float &&
extensions->EXT_draw_buffers2 &&
/* extensions->ARB_framebuffer_object && */
extensions->EXT_framebuffer_sRGB &&
extensions->EXT_packed_float &&
@ -546,6 +545,7 @@ compute_version_es2(const struct gl_extensions *extensions,
extensions->ARB_gpu_shader5 &&
extensions->EXT_shader_integer_mix);
const bool ver_3_2 = (ver_3_1 &&
extensions->EXT_draw_buffers2 &&
extensions->KHR_blend_equation_advanced &&
extensions->KHR_robustness &&
extensions->KHR_texture_compression_astc_ldr &&