r600: move clip misc and streamout stream updates to a single place

This will be updated in a macro later.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-11-30 11:17:08 +10:00
parent 8a0e21fc5a
commit f395ed8d4c
1 changed files with 11 additions and 6 deletions

View File

@ -1300,6 +1300,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
bool blend_disable;
bool need_buf_const;
struct r600_pipe_shader *clip_so_current = NULL;
if (!rctx->blitter->running) {
unsigned i;
@ -1334,9 +1336,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current);
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader);
/* Update clip misc state. */
r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
clip_so_current = rctx->gs_shader->current->gs_copy_shader;
}
/* vs_shader is used as ES */
@ -1354,12 +1355,16 @@ static bool r600_update_derived_state(struct r600_context *rctx)
if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
/* Update clip misc state. */
r600_update_clip_state(rctx, rctx->vs_shader->current);
rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask;
clip_so_current = rctx->vs_shader->current;
}
}
/* Update clip misc state. */
if (clip_so_current) {
r600_update_clip_state(rctx, clip_so_current);
rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
}
if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {