r600: move clip misc and streamout stream updates to a single place
This will be updated in a macro later. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -1300,6 +1300,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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bool ps_dirty = false, vs_dirty = false, gs_dirty = false;
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bool blend_disable;
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bool need_buf_const;
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struct r600_pipe_shader *clip_so_current = NULL;
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if (!rctx->blitter->running) {
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unsigned i;
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@ -1334,9 +1336,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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if (unlikely(rctx->hw_shader_stages[R600_HW_STAGE_GS].shader != rctx->gs_shader->current)) {
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_GS], rctx->gs_shader->current);
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->gs_shader->current->gs_copy_shader);
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/* Update clip misc state. */
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r600_update_clip_state(rctx, rctx->gs_shader->current->gs_copy_shader);
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rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
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clip_so_current = rctx->gs_shader->current->gs_copy_shader;
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}
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/* vs_shader is used as ES */
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@ -1354,12 +1355,16 @@ static bool r600_update_derived_state(struct r600_context *rctx)
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if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
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update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);
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/* Update clip misc state. */
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r600_update_clip_state(rctx, rctx->vs_shader->current);
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rctx->b.streamout.enabled_stream_buffers_mask = rctx->vs_shader->current->enabled_stream_buffers_mask;
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clip_so_current = rctx->vs_shader->current;
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}
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}
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/* Update clip misc state. */
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if (clip_so_current) {
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r600_update_clip_state(rctx, clip_so_current);
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rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
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}
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if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
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rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
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rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
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