From f37e48201349efc8979e04fbf00a50dc7c819384 Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Wed, 30 Jun 2021 19:02:52 +0100 Subject: [PATCH] docs: add release notes for 21.1.4 Part-of: --- docs/relnotes/21.1.4.rst | 156 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 156 insertions(+) create mode 100644 docs/relnotes/21.1.4.rst diff --git a/docs/relnotes/21.1.4.rst b/docs/relnotes/21.1.4.rst new file mode 100644 index 00000000000..16d95e88396 --- /dev/null +++ b/docs/relnotes/21.1.4.rst @@ -0,0 +1,156 @@ +Mesa 21.1.4 Release Notes / 2021-06-30 +====================================== + +Mesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release. + +Mesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + 1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b mesa-21.1.4.tar.xz + + +New features +------------ + +- None + + +Bug fixes +--------- + +- [anv] GravityMark (benchmark) crashes on ANV +- [opengl] We happy few not being rendered correctly +- Factorio: GPU hang when opening machine inventory +- RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory +- Supraland: flickering black bars on ground +- radv: GPU hang in Cyberpunk 2077 on Big Navi +- [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] \*ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954 +- [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG +- panfrost Mount and Blade: Warband (glitches) +- anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail + + +Changes +------- + +Bas Nieuwenhuizen (3): + +- util/fossilize_db: Pull seek into lock. +- util/fossilize_db: Split out reading the index. +- util/fossilize_db: Do not lock the fossilize db permanently. + +Caio Marcelo de Oliveira Filho (2): + +- spirv: Fix handling of OpBranchConditional with same THEN and ELSE +- nir/opt_if: Don't split ALU for single block infinite loops + +Daniel Stone (1): + +- llvmpipe: Add handle export for resource_get_param + +Dave Airlie (1): + +- i965: fix regression in pipe control on g45 + +Eric Engestrom (2): + +- .pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1 +- .pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17 + +Erik Faye-Lund (7): + +- zink: do not unmap dt-buffers twice +- zink: drop repeated usage-bit +- zink: do not check buffer-format for usage-bits +- zink: remove unused moltenvk functions +- libgl-gdi: add missing include +- aux/trace: fix bool argument +- ci/windows: work around meson encoding issues + +Francisco Jerez (2): + +- intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+. +- intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+. + +Icecream95 (5): + +- pan/mdg: Add a bundle ID to instructions +- pan/mdg: Reorder some code in mir_spill_register +- pan/mdg: Fill from TLS before spilling non-SSA nodes +- pan/mdg: Fix reading a spilt register in the bundle it's written +- pan/mdg: Add 16 bytes of padding to the end of shaders + +Iván Briano (1): + +- intel/nir: Fix txs for null surfaces + +Jason Ekstrand (1): + +- spirv: Create acceleration structure and shader record variables + +Karol Herbst (1): + +- nv50/ir: fix surface lowering when values get shared accross operations + +Kenneth Graunke (1): + +- anv: Fix dynamic primitive topology for tess on Gfx7.x too + +Lionel Landwerlin (1): + +- anv: allocate bigger batches as we grow command buffers + +Marek Olšák (1): + +- mesa: unreference zombie buffers when creating buffers to lower memory usage + +Martin Krastev (1): + +- compiler/glsl: Use mutex lock while freeing up mem_ctx + +Mike Blumenkrantz (2): + +- anv: fix dynamic primitive topology for tess +- zink: handle custom border color without matching wrap mode case + +Pierre-Eric Pelloux-Prayer (2): + +- radeonsi: skip instance_count==0 draws on <= GFX9 +- radeonsi: disable ngg culling on llvm < 12 + +Samuel Pitoiset (2): + +- radv: reject binding buffer/image when the device memory is too small +- radv: always decompress both aspects of a depth/stencil image + +Simon Ser (1): + +- amd/addrlib: remove Meson debug message() + +Thong Thai (1): + +- radeon/vcn/enc: Add missing line to HEVC SPS header code + +Timothy Arceri (1): + +- util: add work around for the game We Happy Few + +Timur Kristóf (4): + +- ac/nir: Update TCS output barriers with nir_var_mem_shared. +- radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders. +- aco/gfx10: NGG zero output workaround for conservative rasterization. +- aco/gfx10: Emit barrier at the start of NGG VS and TES.