i965: Move BRW_ATTRIB_WA_* defines to brw_compiler.h

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2017-02-28 18:38:27 -08:00
parent 4e274bcf66
commit f33d2b5d05
3 changed files with 13 additions and 13 deletions

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@ -169,13 +169,25 @@ struct brw_sampler_prog_key_data {
uint32_t yx_xuxv_image_mask;
};
/**
* The VF can't natively handle certain types of attributes, such as GL_FIXED
* or most 10_10_10_2 types. These flags enable various VS workarounds to
* "fix" attributes at the beginning of shaders.
*/
#define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
#define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
#define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
#define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
#define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
/** The program key for Vertex Shaders. */
struct brw_vs_prog_key {
unsigned program_string_id;
/*
/**
* Per-attribute workaround flags
*
* For each attribute, a combination of BRW_ATTRIB_WA_*.
*/
uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];

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@ -23,7 +23,6 @@
#include "compiler/nir/nir_builder.h"
#include "brw_nir.h"
#include "brw_vs.h"
/**
* Prior to Haswell, the hardware can't natively support GL_FIXED or

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@ -36,17 +36,6 @@
#include "brw_vec4.h"
/**
* The VF can't natively handle certain types of attributes, such as GL_FIXED
* or most 10_10_10_2 types. These flags enable various VS workarounds to
* "fix" attributes at the beginning of shaders.
*/
#define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
#define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
#define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
#define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
#define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
#ifdef __cplusplus
extern "C" {
#endif