gallium/docs: extend the context docs a little

This commit is contained in:
Keith Whitwell 2009-12-21 23:44:32 +00:00
parent 14eacb041b
commit f3347fe397
1 changed files with 66 additions and 19 deletions

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@ -25,6 +25,21 @@ CSO objects handled by the context object:
* :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for
fragment shaders, and ``*_vs_state`` is for vertex shaders.
Resource Binding State
^^^^^^^^^^^^^^^^^^^^^^
This state describes how resources in various flavours (textures,
buffers, surfaces) are bound to the driver.
* ``set_constant_buffer``
* ``set_framebuffer_state``
* ``set_fragment_sampler_textures``
* ``set_vertex_sampler_textures``
* ``set_vertex_buffers``
Non-CSO State
^^^^^^^^^^^^^
@ -35,47 +50,79 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_edgeflags``
* ``set_blend_color``
* ``set_clip_state``
* ``set_constant_buffer``
* ``set_framebuffer_state``
* ``set_polygon_stipple``
* ``set_scissor_state``
* ``set_viewport_state``
* ``set_fragment_sampler_textures``
* ``set_vertex_sampler_textures``
* ``set_vertex_buffers``
* ``set_vertex_elements``
Queries
Clearing
^^^^^^^^
``clear`` initializes some or all of the surfaces currently bound to
the framebuffer to particular RGBA, depth, or stencil values.
Clear is one of the most difficult concepts to nail down to a single
interface and it seems likely that we will want to add additional
clear paths, for instance clearing surfaces not bound to the
framebuffer, or read-modify-write clears such as depth-only or
stencil-only clears of packed depth-stencil buffers.
Drawing
^^^^^^^
Queries can be created with ``create_query`` and deleted with
``destroy_query``. To enable a query, use ``begin_query``, and when finished,
use ``end_query`` to stop the query. Finally, ``get_query_result`` is used
to retrieve the results.
VBO Drawing
^^^^^^^^^^^
``draw_arrays``
``draw_elements``
``draw_range_elements``
Queries
^^^^^^^
Queries gather some statistic from the 3D pipeline over one or more
draws. Queries may be nested, though no state tracker currently
exercises this.
Queries can be created with ``create_query`` and deleted with
``destroy_query``. To enable a query, use ``begin_query``, and when finished,
use ``end_query`` to stop the query. Finally, ``get_query_result`` is used
to retrieve the results.
Flushing
^^^^^^^^
``flush``
Surface Drawing
^^^^^^^^^^^^^^^
Resource Busy Queries
^^^^^^^^^^^^^^^^^^^^^
``is_texture_referenced``
``is_buffer_referenced``
Blitting
^^^^^^^^
These methods emulate classic blitter controls. They are not guaranteed to be
available; if they are set to NULL, then they are not present.
These methods operate directly on ``pipe_surface`` objects, and stand
apart from any 3D state in the context. Blitting functionality may be
moved to a separate abstraction at some point in the future.
``surface_fill`` performs a fill operation on a section of a surface.
``surface_copy`` blits a region of a surface to a region of another surface,
provided that both surfaces are the same format. The source and destination
may be the same surface, and overlapping blits are permitted.
``clear`` initializes entire buffers to an RGBA, depth, or stencil value,
depending on the formats of the buffers. Use ``set_framebuffer_state`` to
specify the buffers to clear.
The interfaces to these calls are likely to change to make it easier
for a driver to batch multiple blits with the same source and
destination.