llvmpipe,draw,gallivm: Ensure we don't walk beyond the end of the shader variant list.

u_simple_list.h uses a sentinel element, and not a NULL element. So
ensure list is not empty when reducing the list of shader variants.

Something I noticed while trying to free variants more aggressively.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
José Fonseca 2011-11-28 16:54:09 +00:00
parent 24e6484909
commit f32c7232a8
3 changed files with 18 additions and 5 deletions

View File

@ -160,8 +160,13 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
* XXX: should we flush here ?
*/
for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
struct draw_llvm_variant_list_item *item =
last_elem(&fpme->llvm->vs_variants_list);
struct draw_llvm_variant_list_item *item;
if (is_empty_list(&fpme->llvm->vs_variants_list)) {
break;
}
item = last_elem(&fpme->llvm->vs_variants_list);
assert(item);
assert(item->base);
draw_llvm_destroy_variant(item->base);
}
}

View File

@ -1373,10 +1373,12 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
if (lp->nr_fs_variants >= LP_MAX_SHADER_VARIANTS) {
for (i = 0; i < LP_MAX_SHADER_VARIANTS / 4; i++) {
struct lp_fs_variant_list_item *item;
item = last_elem(&lp->fs_variants_list);
if (!item) {
if (is_empty_list(&lp->fs_variants_list)) {
break;
}
item = last_elem(&lp->fs_variants_list);
assert(item);
assert(item->base);
llvmpipe_remove_shader_variant(lp, item->base);
}
}

View File

@ -837,7 +837,13 @@ cull_setup_variants(struct llvmpipe_context *lp)
llvmpipe_finish(pipe, __FUNCTION__);
for (i = 0; i < LP_MAX_SETUP_VARIANTS / 4; i++) {
struct lp_setup_variant_list_item *item = last_elem(&lp->setup_variants_list);
struct lp_setup_variant_list_item *item;
if (is_empty_list(&lp->setup_variants_list)) {
break;
}
item = last_elem(&lp->setup_variants_list);
assert(item);
assert(item->base);
remove_setup_variant(lp, item->base);
}
}