i965/gen6: Fix point sprite texture coordinate overrides.

We were assuming that the input attribute n to the FS was
FRAG_ATTRIB_TEXn, which happened to be true often enough for our
testcases.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2011-06-05 11:50:00 -07:00
parent e7280b16d6
commit f304bb8a5d
1 changed files with 7 additions and 7 deletions

View File

@ -231,13 +231,6 @@ upload_sf_state(struct brw_context *brw)
(1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
}
if (ctx->Point.PointSprite) {
for (i = 0; i < 8; i++) {
if (ctx->Point.CoordReplace[i])
dw16 |= (1 << i);
}
}
/* flat shading */
if (ctx->Light.ShadeModel == GL_FLAT) {
dw17 |= ((brw->fragment_program->Base.InputsRead & (FRAG_BIT_COL0 | FRAG_BIT_COL1)) >>
@ -251,6 +244,13 @@ upload_sf_state(struct brw_context *brw)
if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
continue;
/* _NEW_POINT */
if (ctx->Point.PointSprite &&
(attr >= FRAG_ATTRIB_TEX0 && attr <= FRAG_ATTRIB_TEX7) &&
ctx->Point.CoordReplace[attr - FRAG_ATTRIB_TEX0]) {
dw16 |= (1 << input_index);
}
/* The hardware can only do the overrides on 16 overrides at a
* time, and the other up to 16 have to be lined up so that the
* input index = the output index. We'll need to do some