mesa: Add a vao parameter to vertex_binding_divisor

This is needed to implement VertexArrayBindingDivisor.

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
Fredrik Höglund 2015-03-02 18:50:49 +01:00
parent dc2eaaf912
commit f2ef09d44a
1 changed files with 6 additions and 4 deletions

View File

@ -184,10 +184,11 @@ bind_vertex_buffer(struct gl_context *ctx,
* given by bindingIndex.
*/
static void
vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
vertex_binding_divisor(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint bindingIndex,
GLuint divisor)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_vertex_buffer_binding *binding =
&vao->VertexBinding[bindingIndex];
@ -1474,7 +1475,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
* VertexBindingDivisor(index, divisor);"
*/
vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
vertex_binding_divisor(ctx, genericIndex, divisor);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
@ -2076,7 +2077,8 @@ _mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
return;
}
vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
vertex_binding_divisor(ctx, ctx->Array.VAO,
VERT_ATTRIB_GENERIC(bindingIndex), divisor);
}