diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index f22492e029e..5822510701b 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -230,9 +230,8 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList, * Add a new unnamed constant to the parameter list. This will be used * when a fragment/vertex program contains something like this: * MOV r, { 0, 1, 2, 3 }; - * We'll search the parameter list for an existing instance of the - * constant. If swizzleOut is non-null, we'll try swizzling when - * looking for a match. + * If swizzleOut is non-null we'll search the parameter list for an + * existing instance of the constant which matches with a swizzle. * * \param paramList the parameter list * \param values four float values @@ -248,7 +247,8 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, ASSERT(size >= 1); ASSERT(size <= 4); - if (_mesa_lookup_parameter_constant(paramList, values, + if (swizzleOut && + _mesa_lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) { return pos; }