st/mesa: Use _DrawVAO for edgeflag enabled check.
Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@ -27,6 +27,7 @@
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#include <stdio.h>
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#include "main/arrayobj.h"
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#include "main/glheader.h"
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#include "main/context.h"
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@ -138,19 +139,15 @@ static void check_program_state( struct st_context *st )
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static void check_attrib_edgeflag(struct st_context *st)
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{
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const struct gl_vertex_array *arrays = st->ctx->Array._DrawArrays;
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const struct gl_vertex_buffer_binding *binding;
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GLboolean vertdata_edgeflags, edgeflag_culls_prims, edgeflags_enabled;
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struct gl_program *vp = st->ctx->VertexProgram._Current;
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if (!arrays)
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return;
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edgeflags_enabled = st->ctx->Polygon.FrontMode != GL_FILL ||
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st->ctx->Polygon.BackMode != GL_FILL;
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binding = arrays[VERT_ATTRIB_EDGEFLAG].BufferBinding;
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vertdata_edgeflags = edgeflags_enabled && binding->Stride != 0;
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vertdata_edgeflags = edgeflags_enabled &&
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_mesa_draw_edge_flag_array_enabled(st->ctx);
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if (vertdata_edgeflags != st->vertdata_edgeflags) {
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st->vertdata_edgeflags = vertdata_edgeflags;
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if (vp)
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