mesa: expose ARB_seamless_cubemap_per_texture when supported
All of the bits appear to already be in place to support this in the sampler (which the original AMD version didn't allow). Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
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<li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
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<li>GL_ARB_texture_query_lod on radeonsi</li>
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<li>GL_ARB_texture_query_lod on radeonsi</li>
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<li>GL_ARB_viewport_array on nvc0</li>
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<li>GL_ARB_viewport_array on nvc0</li>
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<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
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</ul>
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</ul>
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@ -136,6 +136,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
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{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
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{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
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{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
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{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
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{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
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{ "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 },
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{ "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
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{ "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
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{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
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{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
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{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
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{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
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