loader/dri3: create linear buffer with scanout support
If we have a different GPU dealing with display, we fallback to exchanging linear buffers with the compositor. We should specify in creating the linear buffer that this could be used for display. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4706 Cc: mesa-stable Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11942>
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@ -1448,7 +1448,8 @@ dri3_alloc_render_buffer(struct loader_dri3_drawable *draw, unsigned int format,
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dri3_linear_format_for_format(draw, format),
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__DRI_IMAGE_USE_SHARE |
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__DRI_IMAGE_USE_LINEAR |
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__DRI_IMAGE_USE_BACKBUFFER,
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__DRI_IMAGE_USE_BACKBUFFER |
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__DRI_IMAGE_USE_SCANOUT,
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buffer);
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pixmap_buffer = linear_buffer_display_gpu;
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}
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@ -1460,7 +1461,8 @@ dri3_alloc_render_buffer(struct loader_dri3_drawable *draw, unsigned int format,
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dri3_linear_format_for_format(draw, format),
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__DRI_IMAGE_USE_SHARE |
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__DRI_IMAGE_USE_LINEAR |
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__DRI_IMAGE_USE_BACKBUFFER,
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__DRI_IMAGE_USE_BACKBUFFER |
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__DRI_IMAGE_USE_SCANOUT,
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buffer);
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pixmap_buffer = buffer->linear_buffer;
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