intel/compiler: Use nir's info when checking uses_streams.
Vulkan and Gallium don't use Mesa's gl_program data structure, so they can't poke at 'prog'. But we can simply use the copy of the shader info stored with the NIR shader, which is guaranteed to exist. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@ -667,7 +667,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
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prog_data->control_data_format = GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
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/* We only have to emit control bits if we are using streams */
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if (prog && prog->info.gs.uses_streams)
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if (shader->info.gs.uses_streams)
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c.control_data_bits_per_vertex = 2;
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else
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c.control_data_bits_per_vertex = 0;
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