intel/compiler: Use nir's info when checking uses_streams.

Vulkan and Gallium don't use Mesa's gl_program data structure, so they
can't poke at 'prog'.  But we can simply use the copy of the shader info
stored with the NIR shader, which is guaranteed to exist.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Kenneth Graunke 2018-11-26 14:58:54 -08:00
parent 199a0353d6
commit f11780779f
1 changed files with 1 additions and 1 deletions

View File

@ -667,7 +667,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
prog_data->control_data_format = GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
/* We only have to emit control bits if we are using streams */
if (prog && prog->info.gs.uses_streams)
if (shader->info.gs.uses_streams)
c.control_data_bits_per_vertex = 2;
else
c.control_data_bits_per_vertex = 0;