radeonsi: CP DMA clear supports unaligned destination addresses

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-02-13 13:08:52 +01:00
parent d9014952f5
commit f0d9af772e
1 changed files with 2 additions and 1 deletions

View File

@ -197,7 +197,7 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
offset + size);
/* Fallback for unaligned clears. */
if (offset % 4 != 0 || size % 4 != 0) {
if (size % 4 != 0) {
uint8_t *map = r600_buffer_map_sync_with_rings(&sctx->b, rdst,
PIPE_TRANSFER_WRITE);
map += offset;
@ -211,6 +211,7 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
/* dma_clear_buffer can use clear_buffer on failure. Make sure that
* doesn't happen. We don't want an infinite recursion: */
if (sctx->b.dma.cs &&
(offset % 4 == 0) &&
/* CP DMA is very slow. Always use SDMA for big clears. This
* alone improves DeusEx:MD performance by 70%. */
(size > 128 * 1024 ||