i965/gen11: Emit SLICE_HASH_TABLE when pipes are unbalanced.

If the pixel pipes have a different number of subslices, emit a slice
hashing table that will ensure proper workload distribution.

v2: Set Mask field to 0xffff for workaround (Ken).
This commit is contained in:
Rafael Antognolli 2019-07-22 15:49:24 -07:00
parent 7bc022b4bb
commit f0d29238df
2 changed files with 88 additions and 0 deletions

View File

@ -1334,6 +1334,10 @@ enum brw_pixel_shader_coverage_mask_mode {
/* DW3: end address. */
#define _3DSTATE_3D_MODE 0x791e
# define SLICE_HASHING_TABLE_ENABLE (1 << 6)
# define SLICE_HASHING_TABLE_ENABLE_MASK REG_MASK(1 << 6)
#define _3DSTATE_SLICE_TABLE_STATE_POINTERS 0x7920
#define CMD_MI_FLUSH 0x0200

View File

@ -43,6 +43,7 @@
#include "brw_gs.h"
#include "brw_wm.h"
#include "brw_cs.h"
#include "genX_bits.h"
#include "main/framebuffer.h"
void
@ -67,6 +68,86 @@ brw_enable_obj_preemption(struct brw_context *brw, bool enable)
brw->object_preemption = enable;
}
static void
brw_upload_gen11_slice_hashing_state(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
int subslices_delta =
devinfo->ppipe_subslices[0] - devinfo->ppipe_subslices[1];
if (subslices_delta == 0)
return;
unsigned size = GEN11_SLICE_HASH_TABLE_length * 4;
uint32_t hash_address;
uint32_t *map = brw_state_batch(brw, size, 64, &hash_address);
unsigned idx = 0;
unsigned sl_small = 0;
unsigned sl_big = 1;
if (subslices_delta > 0) {
sl_small = 1;
sl_big = 0;
}
/**
* Create a 16x16 slice hashing table like the following one:
*
* [ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 ]
* [ 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 ]
* [ 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 ]
* [ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 ]
* [ 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 ]
* [ 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 ]
* [ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 ]
* [ 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 ]
* [ 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 ]
* [ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 ]
* [ 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 ]
* [ 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 ]
* [ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 ]
* [ 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1 ]
* [ 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0 ]
* [ 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1 ]
*
* The table above is used when the pixel pipe 0 has less subslices than
* pixel pipe 1. When pixel pipe 0 has more subslices, then a similar table
* with 0's and 1's inverted is used.
*/
for (int i = 0; i < GEN11_SLICE_HASH_TABLE_length; i++) {
uint32_t dw = 0;
for (int j = 0; j < 8; j++) {
unsigned slice = idx++ % 3 ? sl_big : sl_small;
dw |= slice << (j * 4);
}
map[i] = dw;
}
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SLICE_TABLE_STATE_POINTERS << 16 | (2 - 2));
OUT_RELOC(brw->batch.state.bo, 0, hash_address | 1);
ADVANCE_BATCH();
/* From gen10/gen11 workaround table in h/w specs:
*
* "On 3DSTATE_3D_MODE, driver must always program bits 31:16 of DW1
* a value of 0xFFFF"
*
* This means that whenever we update a field with this instruction, we need
* to update all the others.
*
* Since this is the first time we emit this
* instruction, we are only setting the fSLICE_HASHING_TABLE_ENABLE flag,
* and leaving everything else at their default state (0).
*/
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_3D_MODE << 16 | (2 - 2));
OUT_BATCH(0xffff | SLICE_HASHING_TABLE_ENABLE);
ADVANCE_BATCH();
}
static void
brw_upload_initial_gpu_state(struct brw_context *brw)
{
@ -179,6 +260,9 @@ brw_upload_initial_gpu_state(struct brw_context *brw)
if (devinfo->gen >= 10)
brw_enable_obj_preemption(brw, true);
if (devinfo->gen == 11)
brw_upload_gen11_slice_hashing_state(brw);
}
static inline const struct brw_tracked_state *