implement the 'completeness' tests

This commit is contained in:
Brian Paul 2005-02-09 03:50:30 +00:00
parent d863424032
commit f0bbbf66b8
2 changed files with 264 additions and 90 deletions

View File

@ -177,6 +177,7 @@ remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att)
att->Renderbuffer = NULL;
}
att->Type = GL_NONE;
att->Complete = GL_TRUE;
}
@ -197,6 +198,7 @@ set_texture_attachment(GLcontext *ctx,
att->CubeMapFace = 0;
}
att->Zoffset = zoffset;
att->Complete = GL_FALSE;
texObj->RefCount++;
}
@ -209,14 +211,219 @@ set_renderbuffer_attachment(GLcontext *ctx,
remove_attachment(ctx, att);
att->Type = GL_RENDERBUFFER_EXT;
att->Renderbuffer = rb;
att->Complete = GL_FALSE;
rb->RefCount++;
}
/**
* Test if an attachment point is complete and update its Complete field.
* \param format if GL_COLOR, this is a color attachment point,
* if GL_DEPTH, this is a depth component attachment point,
* if GL_STENCIL, this is a stencil component attachment point.
*/
static void
test_attachment_completeness(const GLcontext *ctx, GLenum format,
struct gl_render_buffer_attachment *att)
{
assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
/* assume complete */
att->Complete = GL_TRUE;
if (att->Type == GL_NONE)
return; /* complete */
/* Look for reasons why the attachment might be incomplete */
if (att->Type == GL_TEXTURE) {
struct gl_texture_object *texObj = att->Texture;
struct gl_texture_image *texImage;
assert(texObj);
texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
if (!texImage) {
att->Complete = GL_FALSE;
return;
}
if (texImage->Width < 1 || texImage->Height < 1) {
att->Complete = GL_FALSE;
return;
}
if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
att->Complete = GL_FALSE;
return;
}
if (format == GL_COLOR) {
if (texImage->Format != GL_RGB && texImage->Format != GL_RGBA) {
att->Complete = GL_FALSE;
return;
}
}
else if (format == GL_DEPTH) {
if (texImage->Format != GL_DEPTH_COMPONENT) {
att->Complete = GL_FALSE;
return;
}
}
else {
/* no such thing as stencil textures */
att->Complete = GL_FALSE;
return;
}
}
else {
assert(att->Type == GL_RENDERBUFFER_EXT);
if (att->Renderbuffer->Width < 1 || att->Renderbuffer->Height < 1) {
att->Complete = GL_FALSE;
return;
}
if (format == GL_COLOR) {
if (att->Renderbuffer->_BaseFormat != GL_RGB &&
att->Renderbuffer->_BaseFormat != GL_RGBA) {
att->Complete = GL_FALSE;
return;
}
}
else if (format == GL_DEPTH) {
if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
att->Complete = GL_FALSE;
return;
}
}
else {
assert(format == GL_STENCIL);
if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
att->Complete = GL_FALSE;
return;
}
}
}
}
/**
* Test if the given framebuffer object is complete and update its
* Status field with the results.
*/
static void
test_framebuffer_completeness(GLcontext *ctx,
struct gl_frame_buffer_object *fb)
{
GLint i;
GLuint numImages, width, height;
GLenum intFormat;
/* Set to COMPLETE status, then try to find reasons for being incomplete */
fb->Status = GL_FRAMEBUFFER_COMPLETE_EXT;
numImages = 0;
/* Start at -2 to more easily loop over all attachment points */
for (i = -2; i < ctx->Const.MaxColorAttachments; i++) {
struct gl_render_buffer_attachment *att;
GLuint w, h;
GLenum f;
if (i == -2) {
att = &fb->DepthAttachment;
test_attachment_completeness(ctx, GL_DEPTH, att);
if (!att->Complete) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
return;
}
}
else if (i == -1) {
att = &fb->StencilAttachment;
test_attachment_completeness(ctx, GL_STENCIL, att);
if (!att->Complete) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
return;
}
}
else {
att = &fb->ColorAttachment[i];
test_attachment_completeness(ctx, GL_COLOR, att);
if (!att->Complete) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
return;
}
}
if (att->Type == GL_TEXTURE) {
w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
numImages++;
}
else if (att->Type == GL_RENDERBUFFER_EXT) {
w = att->Renderbuffer->Width;
h = att->Renderbuffer->Height;
f = att->Renderbuffer->InternalFormat;
numImages++;
}
else {
assert(att->Type == GL_NONE);
continue;
}
if (numImages == 1) {
/* set required width, height and format */
width = w;
height = h;
if (i >= 0)
intFormat = f;
}
else {
/* check that width, height, format are same */
if (w != width || h != height) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
return;
}
if (i >= 0 && f != intFormat) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
return;
}
}
}
/* Check that all DrawBuffers are present */
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (fb->DrawBuffer[i] != GL_NONE) {
struct gl_render_buffer_attachment *att
= get_attachment(ctx, fb->DrawBuffer[i]);
if (att->Type == GL_NONE) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
return;
}
}
}
/* Check that the ReadBuffer is present */
if (fb->ReadBuffer != GL_NONE) {
struct gl_render_buffer_attachment *att
= get_attachment(ctx, fb->ReadBuffer);
if (att->Type == GL_NONE) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
return;
}
}
if (numImages == 0) {
fb->Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
return;
}
}
GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer)
{
struct gl_render_buffer_object *rb;
const struct gl_render_buffer_object *rb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
@ -327,13 +534,11 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
for (i = 0; i < n; i++) {
GLuint name = first + i;
renderbuffers[i] = name;
/* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
renderbuffers[i] = name;
}
}
@ -342,72 +547,38 @@ static GLenum
base_internal_format(GLcontext *ctx, GLenum internalFormat)
{
switch (internalFormat) {
/*case GL_ALPHA:*/
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
/*case GL_LUMINANCE:*/
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
/*case GL_LUMINANCE_ALPHA:*/
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
/*case GL_INTENSITY:*/
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
/*case GL_RGB:*/
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
/*case GL_RGBA:*/
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
return GL_STENCIL_INDEX;
default:
; /* fallthrough */
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
return GL_STENCIL_INDEX;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
return GL_DEPTH_COMPONENT;
default:
return 0;
}
if (ctx->Extensions.SGIX_depth_texture) {
switch (internalFormat) {
/*case GL_DEPTH_COMPONENT:*/
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
return GL_DEPTH_COMPONENT;
default:
; /* fallthrough */
}
}
return 0;
}
@ -462,6 +633,7 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
ctx->CurrentRenderbuffer->InternalFormat = internalFormat;
ctx->CurrentRenderbuffer->Width = width;
ctx->CurrentRenderbuffer->Height = height;
ctx->CurrentRenderbuffer->_BaseFormat = baseFormat;
}
@ -505,7 +677,7 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer)
{
struct gl_frame_buffer_object *fb;
const struct gl_frame_buffer_object *fb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
@ -616,13 +788,11 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
for (i = 0; i < n; i++) {
GLuint name = first + i;
/* insert into hash table */
framebuffers[i] = name;
/* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
framebuffers[i] = name;
}
}
@ -636,24 +806,17 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FRAMEBUFFER_STATUS_ERROR_EXT);
if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glCheckFramebufferStatus(target)");
_mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
}
/* return one of:
GL_FRAMEBUFFER_COMPLETE_EXT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT
GL_FRAMEBUFFER_UNSUPPORTED_EXT
GL_FRAMEBUFFER_STATUS_ERROR_EXT
*/
return GL_FRAMEBUFFER_STATUS_ERROR_EXT;
if (!ctx->CurrentFramebuffer) {
/* The window system / default framebuffer is always complete */
return GL_FRAMEBUFFER_COMPLETE_EXT;
}
test_framebuffer_completeness(ctx, ctx->CurrentFramebuffer);
return ctx->CurrentFramebuffer->Status;
}

View File

@ -33,6 +33,8 @@ struct gl_render_buffer_object
GLuint Name;
GLuint Width, Height;
GLenum InternalFormat;
GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
/* GL_STENCIL_INDEX. */
GLvoid *Data;
};
@ -45,8 +47,9 @@ struct gl_render_buffer_attachment
/* IF Type == GL_TEXTURE: */
struct gl_texture_object *Texture;
GLuint TextureLevel;
GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
GLuint Zoffset; /* for 3D textures */
GLboolean Complete;
};
@ -55,9 +58,17 @@ struct gl_frame_buffer_object
GLint RefCount;
GLuint Name;
GLenum Status;
struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
struct gl_render_buffer_attachment DepthAttachment;
struct gl_render_buffer_attachment StencilAttachment;
/* In unextended OpenGL, these vars are part of the GL_COLOR_BUFFER
* attribute group and GL_PIXEL attribute group, respectively.
*/
GLenum DrawBuffer[MAX_DRAW_BUFFERS];
GLenum ReadBuffer;
};