radv: add support for VK_EXT_depth_range_unrestricted
This extension removes the restrictions on minDepth/maxDepth, minDepthBounds/maxDepthBounds and VkClearDepthStencilValue::depth. The following CTS tests now pass: dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_large_depth dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_large_depth dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_large_depth dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_depth_range_unrestricted dEQP-VK.draw.inverted_depth_ranges.depthclamp_depth_range_unrestricted Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -86,6 +86,7 @@ EXTENSIONS = [
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Extension('VK_KHR_xlib_surface', 6, 'VK_USE_PLATFORM_XLIB_KHR'),
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Extension('VK_KHR_multiview', 1, True),
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Extension('VK_EXT_debug_report', 9, True),
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Extension('VK_EXT_depth_range_unrestricted', 1, True),
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Extension('VK_EXT_discard_rectangles', 1, True),
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Extension('VK_EXT_external_memory_dma_buf', 1, True),
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Extension('VK_EXT_external_memory_host', 1, 'device->rad_info.has_userptr'),
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@ -2198,9 +2198,11 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
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const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
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RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
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struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
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struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
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struct radv_render_pass_attachment *attachment = NULL;
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uint32_t db_depth_control = 0, db_stencil_control = 0;
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uint32_t db_render_control = 0, db_render_override2 = 0;
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uint32_t db_render_override = 0;
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if (subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED)
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attachment = pass->attachments + subpass->depth_stencil_attachment.attachment;
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@ -2242,10 +2244,30 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_winsys_cs *cs,
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db_render_override2 |= S_028010_DISABLE_SMEM_EXPCLEAR_OPTIMIZATION(extra->db_stencil_disable_expclear);
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}
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db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
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S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
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if (pipeline->device->enabled_extensions.EXT_depth_range_unrestricted &&
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!pCreateInfo->pRasterizationState->depthClampEnable &&
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ps->info.info.ps.writes_z) {
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/* From VK_EXT_depth_range_unrestricted spec:
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*
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* "The behavior described in Primitive Clipping still applies.
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* If depth clamping is disabled the depth values are still
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* clipped to 0 ≤ zc ≤ wc before the viewport transform. If
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* depth clamping is enabled the above equation is ignored and
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* the depth values are instead clamped to the VkViewport
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* minDepth and maxDepth values, which in the case of this
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* extension can be outside of the 0.0 to 1.0 range."
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*/
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db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
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}
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radeon_set_context_reg(cs, R_028800_DB_DEPTH_CONTROL, db_depth_control);
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radeon_set_context_reg(cs, R_02842C_DB_STENCIL_CONTROL, db_stencil_control);
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radeon_set_context_reg(cs, R_028000_DB_RENDER_CONTROL, db_render_control);
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radeon_set_context_reg(cs, R_02800C_DB_RENDER_OVERRIDE, db_render_override);
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radeon_set_context_reg(cs, R_028010_DB_RENDER_OVERRIDE2, db_render_override2);
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}
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